Released modifications for the OpenSpades client.
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Thresh
3 Years of Ace of Spades
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- Posts: 62
- Joined: Mon Mar 18, 2013 7:02 pm
Hey dude super great job if i had any idea of how angel script works i would have a more intelligent conversation with you but i have this mild problem and it's when I zoom in with any of your mods the center crosshair still stays there. Is there a possible solution to this? sorry i'm a noob (oh and this is the bolt action sniper with the animation)

And this is my problem

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Chameleon
Modder
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- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
- Location: (under your bed)
Go to /Scripts/Weapons/Rifle/View.as, open it with text editor (Notepad++ is best)
Ctrl+H (replace)
THIS:
void Draw2D()
{
BasicViewWeapon::Draw2D();
}
WITH THIS:
void Draw2D()
{
if(AimDownSightState > 0.6)
return;
BasicViewWeapon::Draw2D();
}
This applies to all TOpenSpadongs weapons.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Hobo Moses
Deuced Up
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- Posts: 59
- Joined: Tue Aug 05, 2014 4:54 pm
Your M16 makes me cry tears of joy
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bloodfox
Post Demon
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- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
- Location: canada
Holy hot sauce! These mods are smexy! :3 How do you make those animations with those weapons? Because I have looked in the scripts before and haven't seen anything to do with animations...

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Hot Dog
Blue Master Race
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- Posts: 83
- Joined: Sun Dec 22, 2013 2:36 am
I doubt that you still care, but the day after I posted I fix the problem. The file had the name of the irl weapon instead of the in-game one. Anyways, that is some impressive work on the m1! Well done!
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Chameleon
Modder
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- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
- Location: (under your bed)
Thanks all for replies :)
Currently I'm doing AK rifle, maybe the rifle itself won't be beautiful, but reload animation is fluid, unlike the solid one we currently have.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Zeitgeist321
Deuce
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- Posts: 10
- Joined: Sat May 10, 2014 5:16 am
hey, if you want, you can add my 5.56 sound kit to your M-16. i think it goes good with the gun.
IGN: Statik Fennec (Or just Statik)
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Chameleon
Modder
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- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
- Location: (under your bed)
Yeah, it sounds realistic and would really fit in, but in my personal opinion, I'd get too tired playing with them. Damp them or something. Also you need FireFar.waw for OpenSpades users.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Zeitgeist321
Deuce
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- Posts: 10
- Joined: Sat May 10, 2014 5:16 am
Chameleon wrote:Yeah, it sounds realistic and would really fit in, but in my personal opinion, I'd get too tired playing with them. Damp them or something. Also you need FireFar.waw for OpenSpades users.
honestly, if i used another sound for firefar it'd just be another generic distant gunshot sound that'd sound too similar to the original firefar to bother replacing.
IGN: Statik Fennec (Or just Statik)
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Thresh
3 Years of Ace of Spades
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- Posts: 62
- Joined: Mon Mar 18, 2013 7:02 pm
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bloodfox
Post Demon
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- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
- Location: canada
Hey Chameleon, do you know how to change player animations?
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SovietMarmalade
3 Years of Ace of Spades
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- Posts: 765
- Joined: Fri Jan 25, 2013 7:11 am
- Location: The Philippines (For a vacation), Planet Virginia (Home planet)
How does one even animate with the angel scripts?
I'm planning on making something Star Wars-y
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Chameleon
Modder
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- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
- Location: (under your bed)
Thresh - thanks :) im currently doing one with an optic sight
Bloodfox - Which ones?
first person- hell yes, 100%
third person- not sure I'd be able to, but I have not tried yet.
gtg reply later
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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SovietMarmalade
3 Years of Ace of Spades
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- Posts: 765
- Joined: Fri Jan 25, 2013 7:11 am
- Location: The Philippines (For a vacation), Planet Virginia (Home planet)
Now, how do you animate? What programs do you use?
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bloodfox
Post Demon
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- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
- Location: canada
You just use notepad++ and look at the scripts :) @Chameleon, For example, I want you to change the sprinting animations. Btw, I do know how to make a third person mod, but, the animations would be screwed up.
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