I just doubled the dimensions of a player head model and was somewhat surprised that there are no size limitations given at all in OpenSpades. I am aware that the model size doesn't affect hit boxes but the usage of larger models can still be considered cheating since it allows players to spot enemies in places where they wouldn't be visible normally. On the other hand of course this has opened up more possibilities for modders to create a great variety of new models no one could have dreamed of before.
So where should modders draw the line? Should it be allowed to have 8x8x8 heads or longer arms?
It would be good if there was a general agreement over which sizes are allowed and which sizes should be considered a cheat.
reasonably sized player models
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Lostmotel
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1Shot1Kill
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Lostmotel wrote:I just doubled the dimensions of a player head model and was somewhat surprised that there are no size limitations given at all in OpenSpades. I am aware that the model size doesn't affect hit boxes but the usage of larger models can still be considered cheating since it allows players to spot enemies in places where they wouldn't be visible normally. On the other hand of course this has opened up more possibilities for modders to create a great variety of new models no one could have dreamed of before.Most of the custom player models are usually one or two voxels outward from the edge of thedefault player model, so that can be the limit for custom models.
So where should modders draw the line? Should it be allowed to have 8x8x8 heads or longer arms?
It would be good if there was a general agreement over which sizes are allowed and which sizes should be considered a cheat.
insert witty quote here like the cool kids do
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