Part 1 - Termina, now known as Clock Town
On my dedicated server, the brand new Termina has been up and running. With all the work uni has put me through, I literally haven't graced the site once, and technical issues caused the server to go down for a week or so. But the server should be 24/7 now, and there will be a separate thread on that coming shortly. Anyways, I think it's about time I release the specs of the map to the public.
Termina version 2.0: Clock Town
This is the classic Legend of Zelda town which is in the center of the Links travels in the N64 game, Majora's Mask.
Just as I always do, I sketched out an outline of the map first. But this time, it wasn't in a photo manipulation software. I spent an entire day watching videos of Majoras Mask walkthroughs (because I don't own the game anymore =[ ) and sketching out the map to scale on grid paper. I deducted that the town would have to be 90*90 blocks, which was a perfect fit. This map doesn't even include all the indoor space and extras I threw in.

Now this is what the map looks like from a birds eye view in game. However, the map wont look like this, because there's a giant moon image hanging overhead!

Every single building you can go inside of in the real game, you can go in in this voxel reproduction as well. There are of course a few size constraints on some of the rooms, because in video games, indoor capacities are not restricted by the sizes of their surroundings. But for the most part, the indoors are 90% accurate.
I also made sure that nearly every component in-game that you can get to the top of, you can reach in the voxel map. Clock Town is filled with secrets, and passageways which are just as fun to explore in Ace of Spades. Because I had the space, I even included the Bombers hideout passageway, which leads to an observatory that appears to be beyond the city boundaries, but actually isn't.

You can come through the other side and find the Clock Tower, and yet another discrete outlet to this passage.

This leads right to South Clock Town, the major hub of activity in Majora's Mask.
South Clock Town

North Clock Town

East Clock Town

West Clock Town

I'll assume the pictures have done enough speaking. If you want to download it and host/play it for yourself, here is the link. You can also play on my dedicated server, where Clock Town is one of a half dozen or so maps in the rotation. There is a link to that in my signature. Note that this is set up for a mini-ctf game mode, but there is no CTF on field, so it's very much like TDM. You're more than welcome to change the game mode if you wish.
Clock Town:
http://www.mediafire.com/?tzxhbsk25k8syrf
Part 2 - Hell, now known as Inferno
Hell was a good idea that I approached in a very experimental way. I built it thinking people would have a fun time playing on a brutal and challenging map, but in actuality it scared a lot of people away. The small cliffs, lack of tapered edges, and lethal drops in tiny holes in a huge maze of lava made it a real pain in the ass to play on. I've made some amends that should make playing in the underworld more rewarding, as well as a much more impressive aesthetic appeal.
The big difference here is that the terrain is now much more linear and easy to cross. Here, doesn't this look a lot more fair?


The other big detail is the addition of an actual ceiling, so you really feel like you're in hell. Obviously much more inspired by the Nether than the last version. There are skulls coming out of the walls in a few places too.

I added lots of detail like cracks in the sky revealing the untouchable salvation, with lava flowing out of them. There are also a few hidden caves if you look hard enough, aiding navigation and sniping from a few ceiling points.





Inferno:
http://www.mediafire.com/?xeadvss8aapv3fa


