Project Cube Root [INACTIVE]
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RootDynasty
Deuce - Posts: 5
- Joined: Mon Nov 05, 2012 9:39 pm
Finally got colors correctly passing to the shaders. This means that colors should be relatively simple to add. I've pushed some basic code onto a new branch called color. I will continue to work on improving the code in the morning! ;)
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Twily
Deuced Up - Posts: 54
- Joined: Fri Nov 09, 2012 4:57 am
OpenGL with voxlap feel.
Impressive.
I will see if it support low-end computers.
Impressive.
I will see if it support low-end computers.
Personally I don't play AOS anymore. Too much 24/7 bullshit
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brickyphone
3 Years of Ace of Spades
- Posts: 36
- Joined: Thu Nov 15, 2012 11:31 pm
Will modding still be possible?
BLUE IS MASTER

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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
Twily wrote:OpenGL with voxlap feel.If you don't have GLSL support you won't be able to run it. Basically if your computer is older than 2006 you won't be able to run it.
Impressive.
I will see if it support low-end computers.
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danhezee
Former Admin / Co-founder
- Posts: 1710
- Joined: Wed Oct 03, 2012 12:09 am
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EssigGurkenFred
Deuced Up - Posts: 111
- Joined: Tue Nov 06, 2012 3:15 pm
HoboHob wrote:Ohh damn! My computer was bought in the old 20th Century :DTwily wrote:OpenGL with voxlap feel.If you don't have GLSL support you won't be able to run it. Basically if your computer is older than 2006 you won't be able to run it.
Impressive.
I will see if it support low-end computers.
No jk :(
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
Bump, this project deserves it :D
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Des
Deuce - Posts: 6
- Joined: Thu Dec 13, 2012 4:29 am
Sick! It's nice to see that the community is really coming together after the failure of 1.0 
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Demo123
Blue Master Race
- Posts: 495
- Joined: Mon Nov 05, 2012 3:03 pm
Seems promising.
I hope you continue the project.
I hope you continue the project.
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gamax92
Deuce - Posts: 17
- Joined: Sat Dec 15, 2012 5:18 pm
Wow this looks great!
Any updated videos or screenshots?
Any updated videos or screenshots?
[url=aos://1379434439:31887]
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BozoDel
Deuced Up - Posts: 61
- Joined: Fri Nov 30, 2012 12:56 am
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
I think this should also be combined with Iceball as an alternate renderer, because for people with good enough graphics cards, hardware rendering does make more sense as it takes some stress of the CPU.
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rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
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Ericson2314 wrote:I think this should also be combined with Iceball as an alternate renderer, because for people with good enough graphics cards, hardware rendering does make more sense as it takes some stress of the CPU.A few people have considered this. I may take a crack at it over the christmas period.
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
Oh, I didn't realize the code was on github now. I'll probably take a look too.
Edit: well i can't run it with my card on Linux. The C++ will make it harder to combine to, and it uses external c++ headers so it can't easily be converted to C.
Edit: well i can't run it with my card on Linux. The C++ will make it harder to combine to, and it uses external c++ headers so it can't easily be converted to C.
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Triplefox
Scripter
- Posts: 32
- Joined: Thu Nov 22, 2012 5:28 am
I have to admit, when I see mesa rendered in that first demo video I get chills. I want to see more from this project 
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