An alternative voxel editor to the likes of slab6 and Qubicle, it has much more features than slab6 while still being free. Compatible with Windows, Mac and Linux!
When was .kv6 export added? Also .vox is for the 'vox' game NOT the voxlap engine but .kv6 can be converted to other file formats like .vox and .kvx, this also makes it backwards compatible with qubicle! I will make a video later. Good job 1shot.
Oh lord, the time is nigh!
Gotta say, mad props to blackflux! But by the looks of it, it requires Java.. Oh well, definitely will give it a shot whenever possible.
'Being a newbie doesn't mean your behavior is tolerated.'
Jdrew wrote:When was .kv6 export added? Also .vox is for the 'vox' game NOT the voxlap engine but .kv6 can be converted to other file formats like .vox and .kvx, this also makes it backwards compatible with qubicle! I will make a video later. Good job 1shot.
fun fact: due to how close the .kvx and .kv6 file formats are the program can also import .kvx but can only export .kv6 though .kv6 can easily be converted so it doesn't matter.
Hi guys! Glad you like my program! Thanks for posting this here @1shot1kill
The program was actually designed to be intuitive. However I can see that it really needs a getting started video.
Import for Kvx and kv6 is handled separately. I just didn't get to the kvx exporter yet. That's why the program doesn't support it yet. Has nothing to do with the file format similarly =)
Already have a huge todo list, but always looking for suggestions. So feel free to ask questions and post suggestions. I'll do my best to help!
The program is not optimized yet for large voxel objects. That is something on my todo list though. You can erase the history to free up memory which might help.
blackflux wrote:The program is not optimized yet for large voxel objects. That is something on my todo list though. You can erase the history to free up memory which might help.
you are using java and have memory issues.
why does that not surprise me.
blackflux wrote:Hi guys! Glad you like my program! Thanks for posting this here @1shot1kill
The program was actually designed to be intuitive. However I can see that it really needs a getting started video.
Import for Kvx and kv6 is handled separately. I just didn't get to the kvx exporter yet. That's why the program doesn't support it yet. Has nothing to do with the file format similarly =)
Already have a huge todo list, but always looking for suggestions. So feel free to ask questions and post suggestions. I'll do my best to help!
flux
One thing then: port it to something else that isn't Java, pronto. Just a humble suggestion.
'Being a newbie doesn't mean your behavior is tolerated.'
So much Java hate here =) it's not actually as bad as you think. Anyways that's one thing I can promise is not going to happen. I've already spent too many hours on it.
The memory problems are not java, but design related. Handling that amount of voxels with unlimited undo is a challenge. I know how to fix them, just didn't get to it yet.