♤ | 1Shot1Kill's Armoury | RIP in Pepperoni??? | ♤

Guns, grenade, spade, and blocks.
627 posts Page 33 of 42 First unread post

How good do you think my weapons look?

11%
These kill my eyes.
41
2%
Terrible.
7
4%
Meh, I've seen better.
14
13%
Not bad.
46
43%
Good, keep making those weapons!
154
27%
Holy shit, you are the best weapons modder in the universe!
99

Total votes: 361

Priok
Winter Celebration 2013
Winter Celebration 2013
Posts: 448
Joined: Tue Nov 06, 2012 2:11 am


the MSR is awesome, great work dude.

the 700 also looks cool, I like how simple and smooth it is
1Shot1Kill
Modder
Modder
Posts: 1707
Joined: Sun Mar 02, 2014 5:53 pm


Pedroh wrote:
very deatiled, but it might be too big, that it isn't allowed in game
Image
Nikhao
League Champs
League Champs
Posts: 1397
Joined: Wed Nov 21, 2012 1:18 pm


1Shot1Kill wrote:
Pedroh wrote:
very deatiled, but it might be too big, that it isn't allowed in game
Image
Now get a screenshot from Voxlap.
1Shot1Kill
Modder
Modder
Posts: 1707
Joined: Sun Mar 02, 2014 5:53 pm


Nikhao wrote:
1Shot1Kill wrote:
Pedroh wrote:
very deatiled, but it might be too big, that it isn't allowed in game
Image
Now get a screenshot from Voxlap.
Image
Image

Well my mods are designed with OpenSpades in mind, I don't test these in voxlap. Didn't really notice how much bigger each block a weapon kv6 in voxlap is.
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


Nice rifles! You better change that one in Voxlap tho'.
Hawkman
Deuced Up
Posts: 127
Joined: Sat Jun 15, 2013 8:19 pm


1Shot1Kill wrote:
Well my mods are designed with OpenSpades in mind, I don't test these in voxlap. Didn't really notice how much bigger each block a weapon kv6 in voxlap is.
Aye things get a wee bit bigger for those who play pre-open spades. And by a wee bit I mean they get fucking huge.
alexlo2222
Deuce
Posts: 1
Joined: Tue Jul 15, 2014 3:00 pm


Um guys can anyone tell me how i can edit the reload Speed of the weapons or how i can extend the Magazine capacity...? Im asking this because i could only configure out how to edit the weapon models and i hope sb can tell me how to code a Little "deeper" into the weapons functionality... Green_Wink1


P.s. its ok if you just tell me the "Location" where the neccessary code for those customizations is, ill find the rest by myself. Green_Happy1
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


The voxels are the same as I use voxlap mods in OpenSpades and it looks fine
1Shot1Kill
Modder
Modder
Posts: 1707
Joined: Sun Mar 02, 2014 5:53 pm


Jdrew wrote:
The voxels are the same as I use voxlap mods in OpenSpades and it looks fine
If you compare the OpenSpades and voxel screenshots I have posted, the players are about the same size but the voxel weapon is tons bigger.
1Shot1Kill
Modder
Modder
Posts: 1707
Joined: Sun Mar 02, 2014 5:53 pm


New FN FAL and Simonov SKS Carbine:

Image
Image
Priok
Winter Celebration 2013
Winter Celebration 2013
Posts: 448
Joined: Tue Nov 06, 2012 2:11 am


nice, great job on both of them. your mods are getting very good
1Shot1Kill
Modder
Modder
Posts: 1707
Joined: Sun Mar 02, 2014 5:53 pm


Priok wrote:
nice, great job on both of them. your mods are getting very good
Well thanks.
Nikhao
League Champs
League Champs
Posts: 1397
Joined: Wed Nov 21, 2012 1:18 pm


Agreed with Priok, your have have improved so much in a short amount of time. Great mods, man.
Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


Nice mods, I look forward to seeing more.
Frost2075
Deuce
Posts: 1
Joined: Sat Jul 19, 2014 5:53 pm


The best weapon I've seen!
627 posts Page 33 of 42 First unread post
Return to “Weapons”

Who is online

Users browsing this forum: No registered users and 19 guests