VoxelWar Discussion thread

Miscellaneous projects by the Build and Shoot community.
1001 posts Page 13 of 67 First unread post
Jdrew
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_Frocs_
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Jdrew wrote:
youtube video
Hm ok, but
(only one guy doing this please, so there won't be several copies on YT)
Spidercooce
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Are there already sounds or did the recording software just not pick them up?
LeCom


and
LeCom wrote:
Frocs, can you upload a video to YouTube again? Ty :)
Oh shit, sounds. I haven't ANYTHING that would even make the least sound. I usually play without sound, so I didn't even think about adding that yet. But at some point, I will add sounds, and maybe either a graphical rendering of what you hear or an option to turn sound off for you and make players not hear you when playing without sound.
_Frocs_
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LeCom wrote:
Frocs, can you upload a video to YouTube again? Ty :)
Ok, here it is: video3
LeCom


2 same videos is exactly what I didn't have wanted... But one time is ok.

Today I got banned from a server for using it, since it triggers norecoil currently. I guess it's a crappy idea to balance the insanely high mouse sensitivity (you merely hit anything which results in less to no headshot spamming at long distances) with no recoil. It's better to make aiming as OP as in classic and openspades, and nerf it when there are enough people using this.
learn_more
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LeCom wrote:
Frocs, can you upload a video to YouTube again? Ty :)
video3.7z
creating a YT account is free you know...
LeCom


No shit. But I'm too lazy to make one, and people are really wanting to help, so why not give them a chance to get involved at least a bit.
Lincent
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LeCom wrote:
No shit. But I'm too lazy to make one, and people are really wanting to help, so why not give them a chance to get involved at least a bit.
What changes have you made?
LeCom


Could you be a bit more precise? Changes on what? And what's with the quote?
Lincent
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LeCom wrote:
Could you be a bit more precise? Changes on what? And what's with the quote?
What were the changes from the last update?
LeCom


Ah.
I added my own physics engine. It still lags a little bit, but it's almost negligible. Recently, I have been mainly fixing smaller annoying bugs. I also found out how I can send packets of self defined types in PySnip, so I can extend the protocol later. And there's a loading screen with a splash image now.
Spidercooce
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Gj
learn_more
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use a profiler to find hotspots in your code.
LeCom


There aren't any actual bottlenecks in the client itself. The main ones are inside Voxlap. Somebody who cares about performance sure does profiling.
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