Grenades

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
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Heracles4
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While playing with OpenSpades, I have noticed that the grenades are almost black in colour, and they look like debris from grenades. Two grenades one after each other, it is hard to distinguish where the second grenade is. Also, they sort of blend in with lots of ground colours, and they sort of sink partially into the ground. Lastly, they are very silent, barely making any noise when bouncing off of walls and the floor.
Chameleon
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Step by step:
1.Extract all .pak files in /Resources/... Leave folder structure intact - etc. /Resources/Models/Weapon/Grenade/
2.Find /sound/weapon/ folder, find grenadebounce sound, replace it.
3.Find /model/weapon/grenade/ folder, find grenade model .kv6 file, recolor it, make larger.
(You don't need to compress those files back to .pak!)
I can't really help for sinking nades - but wasn't this also in 0.7x?
Heracles4
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Well, thank you for those steps. I might carry them out. But my aim is to get changes in vanilla openspades.
Hot Dog
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What version of OS are you using? If you aren't using .12b I'd suggest trying it.
What are you using for the audio backend? I found the grenades were quiet when using OpenAL (with EAX enabled, if that makes a difference)
Heracles4
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I downloaded OS four days ago. And I don't understand your second question.
Hot Dog
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Heracles4 wrote:
I downloaded OS four days ago. And I don't understand your second question.
Because I'm an ignoramus, I misunderstood your issue. Sorry 'bout that.
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