[MAP] Island Fallout

The level/layout/play area.
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Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


Island Fallout uses models from the 1.0 map editer which were converter to slab6 file format using qubicle. The base terrain was made using Kuma's heightmap2colormap converter and gradients made by JoJoe stinky.

Island Fallout gets its name from the buildings and trees in the map. The buildings are mostly in ruins from a bomb and the trees have turned black due to chemical poisoning. The design isn't one that any of the public players will like but I did it anyway. You have already destroyed buildings, low ground, lots of open spaces, and very little cover. Everything leads to players building their own stuff. How ever the map is also designed for TDM but then if it is then it is designed horribly as TDM focuses on killing not building. The map contradicts itself. Sure you can play it on CTFif you want but it isn't supposed to be a good CTF map it is supposed to be a bad TDM map. However if it is a TDM map and there is lots of open spaces isn't it better then a bunch of close buildings knitted together that we often see in TDM maps? So then who decides what is good and bad?

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MR.BadAiming
Deuced Up
Posts: 274
Joined: Fri Jan 24, 2014 12:50 am


wow i love it another great map
Silnius
Assistant Moderator
Assistant Moderator
Posts: 274
Joined: Mon Nov 05, 2012 8:15 am


You seem a little bit confused about what game mode this map is made for;
And then, you only used converted models to build the map ?

For me, it sounds like you converted models and you randomly inserted them on a terrain :S
For example, i think that 2 giants trees doesn't fit very well with the rest of the map. You should also maybe set up a spawn for players.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


I just wanted to get something out quick as my next map is going to take some time. The models were mostly randomly placed though blue's spawn has a building really close to the hills making it easy to get on top of and the green spawn has two buildings for cover. The map should force players to build so thats why I didn't make much of a spawn.
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