.:DeltaOp1's:. Mods Thread

Organized combos of complementary weapons, scopes, skins, sounds, etc.
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DeltaOp1
Blue Master Race
Blue Master Race
Posts: 48
Joined: Mon May 05, 2014 3:58 pm


Hey guys. I was just playing B&S and downloaded some weapon mods. And I thought, why not make some of my own? I might be making at least 1 mod per week as I am busy with School. I am as well trying to find time to study coding for a game that me and a few members here are planning to make. I may not have time for that this year, but we will still push through the plan.

So anyways, let's get on with the mods.

Name: Smith & Wesson .45 Revolver
Class: Semi

Pix:
http://imgur.com/3J7k2GB

Download:
https://www.mediafire.com/?wfggwfgchk4vxa2
___________________________________________________________________________

Name: U.S. 1st Recon Marine
Class: Skin Mod

Pix:
http://imgur.com/a/uIKrT#0

Download:
http://www.mediafire.com/download/shjq2 ... vn/U.S.zip

Stay tuned for more weapon and skin mods.
Zekamalikyd
Modder
Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


you may want to try remaking that skin (which looks kinda weird in game, as the helmet and skin colors are similar, looks like there is no helmet) in openspades and make an actual helmet.
DeltaOp1
Blue Master Race
Blue Master Race
Posts: 48
Joined: Mon May 05, 2014 3:58 pm


Zekamalikyd wrote:
you may want to try remaking that skin (which looks kinda weird in game, as the helmet and skin colors are similar, looks like there is no helmet) in openspades and make an actual helmet.
Lol, you're right. But I can't really play OpenSpades because of the OpenGL problem thing, so there's no way I can put any pix while in-game, and as well as I won't be able to play OpenSpades (trust me, I do want to play the game). I use DirectX instead of OpenGL.
Zekamalikyd
Modder
Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


openspades also has a software renderer option.
i started (trying to) using it when they added it.
DeltaOp1
Blue Master Race
Blue Master Race
Posts: 48
Joined: Mon May 05, 2014 3:58 pm


Zekamalikyd wrote:
openspades also has a software renderer option.
i started (trying to) using it when they added it.
Really? How do I use this render option?

EDIT: Nevermind that. I'm playing OpenSpades right now. It's really cool, especially the fact that the voxel characters have no voxel limit to it. Blue_BigSmile
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