VoxelWar Discussion thread

Miscellaneous projects by the Build and Shoot community.
1001 posts Page 9 of 67 First unread post
LeCom


Nah, the physics aren't as easy as fixing Voxlap, that is going to take time. But I think that I better emphasize on making it render all the KV6 models that AoS has.
yuiop
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Does anybody agree with me that Lecom deserves a coder badge?
Jdrew
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he hasn't finished anything yet just rendered stuff..
yuiop
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so? I think he still does deserve a badge for this stuff
TankNut
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It's just a badge, and even then I think that there should at least be something that is available for use before it should be considered.

I have to mention though that I'm curious to see where this goes. More variety is always nice to see.
Spidercooce
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Hype
dotting103
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LeCom wrote:
Well, Voxlap does run on everything. You can use anything you want, OpenGL, DirectX, SDL. Today, coders usually use SDL, and that runs even where you don't expect it to run. I could imagine my prog running on Android in the current state, for example.
hmm.... that means... you rewrite voxlap using SDL?

And maybe GreaseMonkey's powerthirst can help you... (http://www.buildandshoot.com/viewtopic.php?f=13&t=3445)
LeCom


dotting103 wrote:
LeCom wrote:
Well, Voxlap does run on everything. You can use anything you want, OpenGL, DirectX, SDL. Today, coders usually use SDL, and that runs even where you don't expect it to run. I could imagine my prog running on Android in the current state, for example.
hmm.... that means... you rewrite voxlap using SDL?
No, it doesn't need to be rewritten. Voxlap can use SDL, DirectX, anything.
VladVP
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dotting103 wrote:
LeCom wrote:
Well, Voxlap does run on everything. You can use anything you want, OpenGL, DirectX, SDL. Today, coders usually use SDL, and that runs even where you don't expect it to run. I could imagine my prog running on Android in the current state, for example.
hmm.... that means... you rewrite voxlap using SDL?

And maybe GreaseMonkey's powerthirst can help you... (http://www.buildandshoot.com/viewtopic.php?f=13&t=3445)
It would honestly be pretty pointless to implement something like SDL at this point. SDL is much much more than just a graphics library. But everything that SDL has, Voxlap already has by itself. The only thing that makes sense at this point is to make a version of Voxlap that uses OpenGL instead of DirectDraw, so that it can build for Linux.

EDIT: God damn it, LeCom. xD
Spidercooce
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Is progress on the client gud?
LeCom


Yes, I'm still coding, it's just that I can't show the progress in a screenshot and a video for download like at the beginning would be shitty. The physics aren't as laggy now as they were before when not in air, but there's still a lot of stuff to do. I fixed KV6 offsets, so now it renders them at the exactly at the same position as it should. However, I noticed that there are new graphical bugs, but they shouldn't be a big problem. Another screenshot showing Hiesville with tent being rendered(where it should), and spade just in front of the player:
Hiesville_Spade.png
Hiesville_Spade.png (56.15 KiB) Viewed 7222 times
Edit: Oh yes, you also see the flag being black instead of team color, another thing I need to fix.
Spidercooce
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Nice
Kuma
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looks good :)
Dany0
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Will this be possible in your client LeCom? :)
VladVP
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Dany0 wrote:
Will this be possible in your client LeCom? :)
you mean the disco.py thing?
unless his client can't switch fog colour, it is a pretty simple thing to do
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