How important is building/destroying to the game?
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Jdrew
Mapper
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How important is building or destroying to the game? Do you not care? Do you like having the ability to build and destroy? Is the games shooter aspect appealing enough to you?
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scrawl
Veterans
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Ace of Spades is built around having a destructible terrain, and being able to build. I'd think it's very important.
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Teeth
League Participant
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It's the last thing thats keeping this game somewhat strategic....in a way.
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Priok
Winter Celebration 2013
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being able to break things + build is really nice, I remember when rifle-to-block damage was temporarily disabled for one version and I could hardly play it. on something like TDM with small maps, it is not so important, but it's a nice bonus. building is also great, but I usually just make simple walls


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ReubenMcHawk
Organizer
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It depends on the gamemode really.
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Captain_Pi
Artist
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There are many things building can do in warfare, if Call of Duty taught me anything. Bunkers, ditches, foxholes, trenches, tents, storerooms, bomb shelters, etc.
Obviously building would be difficult in the game because impromptu building while taking fire from all places is very tricky. Most people are focused on killing each other, so decent bunkers and diverse trenches instead of 1 x 3 tunnels tend to be more of a luxury than a necessity.
This is why I think prefabs and places with buildings and bunkers already built within strategic locations into them would encourage more planning and building.
Babel is a good gamemode that requires the entire team to build a tower, but generally one tower doesn't suffice a strategic building. I like the capture gamemode that requires capturing locations and defending them by building forts and walls around them. But as said, in more popular gamemodes like ctf and tdm, people are more intent at murdering the opponent/capturing the intel rather than build.
Obviously building would be difficult in the game because impromptu building while taking fire from all places is very tricky. Most people are focused on killing each other, so decent bunkers and diverse trenches instead of 1 x 3 tunnels tend to be more of a luxury than a necessity.
This is why I think prefabs and places with buildings and bunkers already built within strategic locations into them would encourage more planning and building.
Babel is a good gamemode that requires the entire team to build a tower, but generally one tower doesn't suffice a strategic building. I like the capture gamemode that requires capturing locations and defending them by building forts and walls around them. But as said, in more popular gamemodes like ctf and tdm, people are more intent at murdering the opponent/capturing the intel rather than build.
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Venator
League Participant
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Building is what really got me hooked onto the game early.I really like the aspect of building,thats why dislike all those arena servers.Its especially fun in hourlong ToW games.
I think we need another good gamemode that focuses heavily on building.
I really dislike babel.
I think we need another good gamemode that focuses heavily on building.
I really dislike babel.
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Eimis
League Champs
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Without building this game would just be another shit fps...
Venator wrote:Building is what really got me hooked onto the game early.I really like the aspect of building,thats why dislike all those arena servers.Its especially fun in hourlong ToW games.push?
I think we need another good gamemode that focuses heavily on building.
I really dislike babel.
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Venator
League Participant
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Dunno.
Push is pretty boring when you dont play it on community events with like 20 people in mumble.
Its pretty much 2 people building bridges and 20 people spawncamping
Push is pretty boring when you dont play it on community events with like 20 people in mumble.
Its pretty much 2 people building bridges and 20 people spawncamping
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shrub74
Deuce - Posts: 20
- Joined: Fri Nov 22, 2013 1:36 pm
Building and destroying is absolutely critical to what the game is. It's a much less useful tactic given the change to the dynamic that comes with the latest versions and new gamemodes, though. But there's nothing like throwing a grenade and jumping in a fresh foxhole while bullets fly over your head.
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Fluttershy
Build and Shoot's 1st Birthday
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Considering the actual shooting mechanic of aos is shit, building is pretty much all it has going for it.
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izzy
Head Admin / Co-founder
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Ace of Spades is building and destroying.
That's the only reason I tried this game to begin with. I doubt I would have continued playing after my first 5 minutes if building and destroying wasn't possible.
That's the only reason I tried this game to begin with. I doubt I would have continued playing after my first 5 minutes if building and destroying wasn't possible.
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Spidercooce
Deuced Up - Posts: 591
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It adds a feeling of never being safe, because one moment you're camping in some building and then out of nowhere a barrage of bullets destroy the wall in front of you.
So I'd say it can make the game more interesting and strategic
So I'd say it can make the game more interesting and strategic
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DanielG129
Blue Master Race
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Being able to build and destroy allows players who are less skilled at shooting to still overcome better players by building cover or tunneling around them and shooting them from behind(in my opinion). This is also why maps such as pinpoint and goon assault can be very frustrating at times without any terrain to take advantage of.
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MR.BadAiming
Deuced Up - Posts: 274
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building and block destroying was the reason i started play AOS without this its just a another FPS
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