Introducing topenspadongs - A forked OpenSpades client!
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Xenon
Green Master Race
- Posts: 395
- Joined: Sat Oct 12, 2013 1:57 am
I love it, but could you add a localhost button on the server list. Just makes things easier for when I host my server.
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noway
Deuced Up - Posts: 22
- Joined: Wed Dec 12, 2012 10:28 am
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Xenon wrote:I love it, but could you add a localhost button on the server list. Just makes things easier for when I host my server.Openspades understand aos URI schemes with IP. You can just type
Code: Select all
is address field and click connect. And it will connect to localhost. Pretty simple, IMHO.aos://127.0.0.1-
Xenon
Green Master Race
- Posts: 395
- Joined: Sat Oct 12, 2013 1:57 am
noway wrote: Openspades understand aos URI schemes with IP. You can just typeThanks!
Code: Select allis address field and click connect. And it will connect to localhost. Pretty simple, IMHO.aos://127.0.0.1
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topo
Global Moderator
- Posts: 179
- Joined: Thu Nov 01, 2012 12:43 pm
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
Topo!
For some reason, I put a new gun in there (MADNESSBOY'S FN-FAL)
And it looks like this now:

idfk why, but I would appreciate it if you could help.
For some reason, I put a new gun in there (MADNESSBOY'S FN-FAL)
And it looks like this now:

idfk why, but I would appreciate it if you could help.
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CommieBuffalo
Blue Master Race
- Posts: 2341
- Joined: Mon Nov 05, 2012 4:51 pm
Try doubling dimensions.
why are you even reading this
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Necrodrakath
3 Years of Ace of Spades
- Posts: 67
- Joined: Sun Feb 16, 2014 1:16 am
you should make it compatible with reflex 0.0.10
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
you should make it compatible with the png mod for 0.0.10
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scrawl
Veterans
- Posts: 974
- Joined: Mon Dec 16, 2013 12:09 pm
Jdrew wrote:you should make it compatible with the png mod for 0.0.10Yes, this would be great!
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shaz
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SWayKills
Deuced Up - Posts: 33
- Joined: Fri Nov 29, 2013 10:35 am
ARKGER's problem actually is not topenspadongs related. A few of us are having the same issue with the rifle mods in normal 0.0.11 too. And we still have no answers. Anyone know a good working rifle mod in 0.0.11?
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
Nice I love it but it lags like heck... Anyway to reduce the graphics?
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Xenon
Green Master Race
- Posts: 395
- Joined: Sat Oct 12, 2013 1:57 am
bloodfox wrote:Nice I love it but it lags like heck... Anyway to reduce the graphics?
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topo
Global Moderator
- Posts: 179
- Joined: Thu Nov 01, 2012 12:43 pm
big fat update (which actually removes quite a few of the features present in the previous version)
it's now based on openspades 0.0.11
i'm not sure what the default for cg_zoomscaling was, but now it's 1 -- if you want zooming to be instant, make it 0
hf
it's now based on openspades 0.0.11
i'm not sure what the default for cg_zoomscaling was, but now it's 1 -- if you want zooming to be instant, make it 0
hf
HLAGHLUAHGLUAHG
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_Frocs_
League Participant
- Posts: 411
- Joined: Fri Nov 01, 2013 1:03 pm
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Nice you fixed jumpshots, keep it up!
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