The level/layout/play area.
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Influx
Mapper
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- Posts: 163
- Joined: Sat Dec 15, 2012 5:11 pm
- Location: Not France
This is a map I've made for the Push map competition.
I actually thought Push worked differently to how it does when designing this map - I thought you had to build to reach the intel and then bring it back, and I only realised after everything was completed and I came to make the .txt file. I hope it plays out similar to how I envisioned it, though.
Teams start out on a section of broken bridge, and must repair it to reach the main island. Once there, they have to rush to the top of the hotel to reach the CP's so they can capture the intel. The hotel has several different ways of reaching the roof, so hopefully camping will be much more difficult.
Download
01. Broken Bridge
02. The Hotel
03. Iso Render
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Sample
Deuced Up
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- Posts: 83
- Joined: Wed Nov 21, 2012 8:37 pm
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Influx
Mapper
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- Posts: 163
- Joined: Sat Dec 15, 2012 5:11 pm
- Location: Not France
Thanks, I use a combination of the following programs;
GIMP (Heightmap, colourmap)
Slab6 (Buildings and objects)
VoxEd (Inserting Slab6 models, small touch-ups)
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TB_
Post Demon
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- Posts: 998
- Joined: Tue Nov 20, 2012 6:59 pm
- Location: Norway
Great job influx, I love the island to the right. Maybe you could even rotate it 90 degrees and make an arena map out of it?
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Silnius
Assistant Moderator
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- Posts: 274
- Joined: Mon Nov 05, 2012 8:15 am
- Location: France / Italy (GMT+1)
Hey,
a very nice map for push mode, i think people will enjoy to play on it

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