[MAP] MiniHills

The level/layout/play area.
29 posts Page 2 of 2 First unread post
Kuma
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Version 1.1 released
Things added or fixed..
-Some random blocks removed
-Removed water damage
-Also fixed the the no advance glitch

Working on a new game mode based on this map with vladVP!!
extra
Build and Shoot's 1st Birthday
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Kuma wrote:
Version 1.1 released
Things added or fixed..
-Some random blocks removed
-Removed water damage
-Also fixed the the no advance glitch

Working on a new game mode based on this map with vladVP!!
Cool! Good luck with that.
VladVP
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Kuma wrote:
Working on a new game mode based on this map with vladVP!!
Woah, woah! Who said anything about a new gamemode?
Kuma
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Well you were talking about spawning players on the hills and making it a entirely new game mode...
VladVP
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Kuma wrote:
Well you were talking about spawning players on the hills and making it a entirely new game mode...
Then you've misunderstood me. All i did was making the map.txt file.
Kuma
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VladVP wrote:
Kuma wrote:
Well you were talking about spawning players on the hills and making it a entirely new game mode...
Then you've misunderstood me. All i did was making the map.txt file.
K, then no game mode Blue_NotHappy
Kuma
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Quick and cheap update, A new script changes spawn location V1.3
Code: Select all
name = 'Mini Hills'
version = '1.3'
author = 'Kuma'
description = ('A island with mini hills')

from pyspades.constants import *
import random

def get_entity_location(team, entity_id):
	if entity_id == BLUE_FLAG or entity_id == BLUE_BASE:
		return team.protocol.map.get_random_point( 78,195, 122,284 ) + (0,)
	if entity_id == GREEN_FLAG or entity_id == GREEN_BASE:
		return team.protocol.map.get_random_point( 435,195, 479,284 ) + (0,)

def get_spawn_location(connection):
	if connection.team is connection.protocol.blue_team:
		while True:
			x = random.randrange(0, 256)
			y = random.randrange(0, 512)
			if connection.protocol.map.get_solid(x,y,62):
				break
		return (x, y, connection.protocol.map.get_height(x,y))
	if connection.team is connection.protocol.blue_team:
		while True:
			x = random.randrange(256, 512)
			y = random.randrange(0, 512)
			if connection.protocol.map.get_solid(x,y,62):
				break
		return (x, y, connection.protocol.map.get_height(x,y))
Thanks to VladVP
Last edited by Kuma on Sat Sep 14, 2013 10:14 am, edited 1 time in total.
Electrix
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Superb map Kuma! Maybe you can create arena maps or more CTF?
Kuma
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Joined: Fri Mar 22, 2013 10:05 am


Currently working on a desert theme map with models and other stuff
bullets
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That map looks pretty good, but I probably won't use it 'cause I use small maps.
1. Thing, does need some starting models, cause it's like a 1800's battle, where
two armies stand in a line and just shoot each other :P, beside that I like the
plain n' simple style of it.
Elrohir
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Lelue wrote:
gj, but three hours and no models ? that makes me a bit sad... try to build v.1.1. and you used blockman for heightmap, read my tutorial for some tips. and i like the textures :)
Where is your tutorial ? Green_BigSmile
Ballistic
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[DI]Elrohir wrote:
Lelue wrote:
gj, but three hours and no models ? that makes me a bit sad... try to build v.1.1. and you used blockman for heightmap, read my tutorial for some tips. and i like the textures :)
Where is your tutorial ? Green_BigSmile
afaik Lelue left the community a while ago...
Kuma
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Ballistic wrote:
[DI]Elrohir wrote:
Lelue wrote:
gj, but three hours and no models ? that makes me a bit sad... try to build v.1.1. and you used blockman for heightmap, read my tutorial for some tips. and i like the textures :)
Where is your tutorial ? Green_BigSmile
afaik Lelue left the community a while ago...
He did make a map making tutorial with blockman2d, link
Elrohir
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ok thx ^^ Green_Happy1
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