OS - Night time mod - 1.3b - brighter!
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
Sure thing! (As long as they will listen to a person like me XD)
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TheFrankix
Deuce - Posts: 1
- Joined: Wed Feb 06, 2013 2:33 pm
I have problems with the installation of the mod.
Basically not work, here I leave a screenshot so you can see if installed correctly.

Please help me because the mod looks very good and I want to try
PD: I have OS 0.0.12b
Basically not work, here I leave a screenshot so you can see if installed correctly.

Please help me because the mod looks very good and I want to try
PD: I have OS 0.0.12b
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
Are you trolling?
You must preserve the folder structure that is inside the archive.
For example, you should find file "Basic.fs" at ".../Resources/Shaders/Basic.fs", not in ".../Basic.fs", just like any other file provided.
The files don't have to be archived (.pak or .zip) in order to be used by the game; actually the game prioritizes the unarchived files over the archived (.pak) ones.
You must preserve the folder structure that is inside the archive.
For example, you should find file "Basic.fs" at ".../Resources/Shaders/Basic.fs", not in ".../Basic.fs", just like any other file provided.
The files don't have to be archived (.pak or .zip) in order to be used by the game; actually the game prioritizes the unarchived files over the archived (.pak) ones.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
Chameleon wrote:The files don't have to be archived (.pak or .zip) in order to be used by the game; actually the game prioritizes the unarchived files over the archived (.pak) ones.That I did not know. I just paked it cause I knew where it went
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
Yvt has mentioned this on his github or google site, not sure where. I also mention this in my tutorial and modding thread if I recall correctly
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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madsnark
Green Master Race
- Posts: 57
- Joined: Sun Jan 20, 2013 2:54 am
wot

EDIT: Something on my side. Fixed now.
But water still glowing.

EDIT: Something on my side. Fixed now.
But water still glowing.
Gotta get a grip.
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
Gonna see what's up with the water... I thought I had fixed that. For now, use "r_water 0"
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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iAlwaysLaggy!
Deuce - Posts: 11
- Joined: Thu Feb 19, 2015 7:01 am
It doesn't working for my OpenSpades :P but if i set the enviroment cycle to default and when i checked it, THE FLASHLIGHT IS NOW GONE BUT THE LIGHT ONLY APPEARS ON THE TOP OF MY SCREEN! can you fix it?
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
...what?
you need to put .zip files inside /Resource/ folder. Then launch game and do "/r_water 0". That's it. If flashlight isn't working, you might have disabled dynamic lights. If nothing works, delete the .zip file or /Resources/Shaders/ folder if you extracted.
you need to put .zip files inside /Resource/ folder. Then launch game and do "/r_water 0". That's it. If flashlight isn't working, you might have disabled dynamic lights. If nothing works, delete the .zip file or /Resources/Shaders/ folder if you extracted.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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iAlwaysLaggy!
Deuce - Posts: 11
- Joined: Thu Feb 19, 2015 7:01 am
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
The flashlight doesn't work? Turn dynamic lights on.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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FoobyDude
3 Years of Ace of Spades
- Posts: 74
- Joined: Sun Apr 06, 2014 6:46 pm
You know what'd be neat?
Instead of a Flashlight, It's a pair of NVGs.
At bare minimum it would only have to be a green recolour of the flashlight,
But if someone could add a static effect to it that'd make it even more amazing.
Instead of a Flashlight, It's a pair of NVGs.
At bare minimum it would only have to be a green recolour of the flashlight,
But if someone could add a static effect to it that'd make it even more amazing.
clik for lel:
Spoiler:
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
If you compile OS source for me, I will do it.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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iAlwaysLaggy!
Deuce - Posts: 11
- Joined: Thu Feb 19, 2015 7:01 am
Chameleon, i do turn dynamic lights on but it can't let me enter to the game
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FoobyDude
3 Years of Ace of Spades
- Posts: 74
- Joined: Sun Apr 06, 2014 6:46 pm
Chameleon wrote:If you compile OS source for me, I will do it.If only I knew (or was willing to invest time in) C++
clik for lel:
Spoiler:
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