Chameleon.h | inactive | new mods will ship with builds

Released modifications for the OpenSpades client.
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
142 posts Page 2 of 10 First unread post
Thresh
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 62
Joined: Mon Mar 18, 2013 7:02 pm


Hey dude super great job if i had any idea of how angel script works i would have a more intelligent conversation with you but i have this mild problem and it's when I zoom in with any of your mods the center crosshair still stays there. Is there a possible solution to this? sorry i'm a noob (oh and this is the bolt action sniper with the animation)
Image
And this is my problem
Image
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Go to /Scripts/Weapons/Rifle/View.as, open it with text editor (Notepad++ is best)
Ctrl+H (replace)
THIS:
void Draw2D()
{
BasicViewWeapon::Draw2D();
}

WITH THIS:
void Draw2D()
{
if(AimDownSightState > 0.6)
return;
BasicViewWeapon::Draw2D();
}

This applies to all TOpenSpadongs weapons.
Hobo Moses
Deuced Up
Posts: 59
Joined: Tue Aug 05, 2014 4:54 pm


Your M16 makes me cry tears of joy
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


Holy hot sauce! These mods are smexy! :3 How do you make those animations with those weapons? Because I have looked in the scripts before and haven't seen anything to do with animations... Green_Happy1
Hot Dog
Blue Master Race
Blue Master Race
Posts: 83
Joined: Sun Dec 22, 2013 2:36 am


I doubt that you still care, but the day after I posted I fix the problem. The file had the name of the irl weapon instead of the in-game one. Anyways, that is some impressive work on the m1! Well done!
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Thanks all for replies :)
Currently I'm doing AK rifle, maybe the rifle itself won't be beautiful, but reload animation is fluid, unlike the solid one we currently have.
Zeitgeist321
Deuce
Posts: 10
Joined: Sat May 10, 2014 5:16 am


hey, if you want, you can add my 5.56 sound kit to your M-16. i think it goes good with the gun.
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Yeah, it sounds realistic and would really fit in, but in my personal opinion, I'd get too tired playing with them. Damp them or something. Also you need FireFar.waw for OpenSpades users.
Zeitgeist321
Deuce
Posts: 10
Joined: Sat May 10, 2014 5:16 am


Chameleon wrote:
Yeah, it sounds realistic and would really fit in, but in my personal opinion, I'd get too tired playing with them. Damp them or something. Also you need FireFar.waw for OpenSpades users.
honestly, if i used another sound for firefar it'd just be another generic distant gunshot sound that'd sound too similar to the original firefar to bother replacing.
Thresh
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 62
Joined: Mon Mar 18, 2013 7:02 pm


dude the new ak is cool
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


Hey Chameleon, do you know how to change player animations?
SovietMarmalade
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 765
Joined: Fri Jan 25, 2013 7:11 am


How does one even animate with the angel scripts?
I'm planning on making something Star Wars-y
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Thresh - thanks :) im currently doing one with an optic sight
Bloodfox - Which ones?
first person- hell yes, 100%
third person- not sure I'd be able to, but I have not tried yet.
gtg reply later
SovietMarmalade
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 765
Joined: Fri Jan 25, 2013 7:11 am


Now, how do you animate? What programs do you use?
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


You just use notepad++ and look at the scripts :) @Chameleon, For example, I want you to change the sprinting animations. Btw, I do know how to make a third person mod, but, the animations would be screwed up.
142 posts Page 2 of 10 First unread post
Return to “OpenSpades MODs”

Who is online

Users browsing this forum: No registered users and 13 guests