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1Shot1Kill
Modder
Modder
Posts: 1707
Joined: Sun Mar 02, 2014 5:53 pm


Cool, I never knew that a terrible explanation of Anisotropic filtering was a community event.
Captain_Pi
Artist
Artist
Posts: 323
Joined: Thu Dec 12, 2013 1:20 pm


Boooo. We have distance fog for that. Not much use for anisotropic filtering in a game that doesn't rely on how detailed the terrain is.
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