Weapon suggestion thread
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UnrealIncident
Coder
- Posts: 76
- Joined: Thu Nov 22, 2012 6:15 pm
As some of you may have seen I added an AR to OS. I really do want to add some new weapons so I thought I'd ask you guys what you wanted. People have suggested an LMG for cover fire and a bolt-action sniper. Please note that anything besides a normal gun could take a very long time e.g. a rocket launcher. Also note that these can only be used on a modified version of PySnip so you won't be able to use them on all servers. I'll host a server with the new weapons on them and post builds (as well as upload the source) so you guys can have a play with any weapons I decide to add. So yeah, what guns would you guys like?
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tungdil
League Participant
- Posts: 517
- Joined: Mon May 06, 2013 4:28 pm
This thread is a good idea :).
Imo assalt rifles (ar) and smgs are to similar. I'd like to split the automatic weapons up to smgs and lmgs.
Suggestion:
Changes for the smg:
- higher rate of fire, reduced ammo clip size, the recoil will increase due to the higher rate of fire, a bit less damage per bullet
LMG:
- higher damage per bullet than the smg, extremely large mag size and extremely long reload time, relatively slow rate of figher, MAYBE a bipod ? or suppression ?, higher horizontal recoil
Smoke grenades:
- normal grenades already produce smoke, maybe smoke nades aren't much work
- only 1 grenade from start
The most important suggestion: Pistols
I thought about 3 different pistols you can choose from (we could try a normal one first):
- semi-auto (normal rate of fire), normal clip size and normal reload (m9)
- full-auto (fast rate of fire), large clip size, normal reload, less damage and more recoil(g18)
- semi-auto (slow rate of fire), small clip size, long reload, high damage (magnum)
Imo assalt rifles (ar) and smgs are to similar. I'd like to split the automatic weapons up to smgs and lmgs.
Suggestion:
Changes for the smg:
- higher rate of fire, reduced ammo clip size, the recoil will increase due to the higher rate of fire, a bit less damage per bullet
LMG:
- higher damage per bullet than the smg, extremely large mag size and extremely long reload time, relatively slow rate of figher, MAYBE a bipod ? or suppression ?, higher horizontal recoil
Smoke grenades:
- normal grenades already produce smoke, maybe smoke nades aren't much work
- only 1 grenade from start
The most important suggestion: Pistols
I thought about 3 different pistols you can choose from (we could try a normal one first):
- semi-auto (normal rate of fire), normal clip size and normal reload (m9)
- full-auto (fast rate of fire), large clip size, normal reload, less damage and more recoil(g18)
- semi-auto (slow rate of fire), small clip size, long reload, high damage (magnum)
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
This is an excellent idea. If you need any models, just PM me. I really want to get involved in this :)
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CommieBuffalo
Blue Master Race
- Posts: 2341
- Joined: Mon Nov 05, 2012 4:51 pm
I'd personally remove the SMG completely and let the Shotgun be the only close-range weapon. LMG gets to be a defensive, covering weapon, and a Semi-Auto Rifle serves as the main infantry aggressive weapon.
why are you even reading this
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
CommieBuffalo wrote:I'd personally remove the SMG completely and let the Shotgun be the only close-range weapon. LMG gets to be a defensive, covering weapon, and a Semi-Auto Rifle serves as the main infantry aggressive weapon.assault rifle masterrace.
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
tungdil wrote:This thread is a good idea :).I, for one, I think there should be two pistols, a revolver, and a regular clip one, with the re okver being stronger. And Lmgs usually have pretty high rates of fire, hence being good for suppression.
Imo assalt rifles (ar) and smgs are to similar. I'd like to split the automatic weapons up to smgs and lmgs.
Suggestion:
Changes for the smg:
- higher rate of fire, reduced ammo clip size, the recoil will increase due to the higher rate of fire, a bit less damage per bullet
LMG:
- higher damage per bullet than the smg, extremely large mag size and extremely long reload time, relatively slow rate of figher, MAYBE a bipod ? or suppression ?, higher horizontal recoil
Smoke grenades:
- normal grenades already produce smoke, maybe smoke nades aren't much work
- only 1 grenade from start
The most important suggestion: Pistols
I thought about 3 different pistols you can choose from (we could try a normal one first):
- semi-auto (normal rate of fire), normal clip size and normal reload (m9)
- full-auto (fast rate of fire), large clip size, normal reload, less damage and more recoil(g18)
- semi-auto (slow rate of fire), small clip size, long reload, high damage (magnum)
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tungdil
League Participant
- Posts: 517
- Joined: Mon May 06, 2013 4:28 pm
http://bf3blog.com/battlefield-3-m60/
http://bf3blog.com/battlefield-3-mp7/
Pls arkger. Suppression has nothing to do with rate of fire!
http://bf3blog.com/battlefield-3-mp7/
Pls arkger. Suppression has nothing to do with rate of fire!
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
tungdil wrote:http://bf3blog.com/battlefield-3-m60/I stand corrected o_o.
http://bf3blog.com/battlefield-3-mp7/
Pls arkger. Suppression has nothing to do with rate of fire!
Well, anyhow, we still want a LMG.
I was also thinking more about the pistols.
there would be two:
M9 and Revolver
the M9 has a 20 round clip, while the revolver has 6 shots.
the revolver has good dmg, but shoots as a semi, while the M9 can be shot automatically.
M9 is weaker, but faster, and has more in its clip.
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tungdil
League Participant
- Posts: 517
- Joined: Mon May 06, 2013 4:28 pm
Since when shoots a m9 automatically ? + it has 15 rounds clips.
Could you pls ask google before you post something arkger ? We could save us so much confusion.
Could you pls ask google before you post something arkger ? We could save us so much confusion.
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
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TheVetNoob
Build and Shoot's 1st Birthday
- Posts: 377
- Joined: Tue Nov 27, 2012 11:09 pm
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I'm thinking more along the lines of an M1911 or similar large caliber as a pistol.
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CommieBuffalo
Blue Master Race
- Posts: 2341
- Joined: Mon Nov 05, 2012 4:51 pm
Please, no fucking two pistols. One with medium damage is enough, think M1911. Adding one automatic pistol and a revolver just over-complicates stuff.
why are you even reading this
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
CommieBuffalo wrote:Please, no fucking two pistols. One with medium damage is enough, think M1911. Adding one automatic pistol and a revolver just over-complicates stuff.Yeah, I see where you are coming from.
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extra
Build and Shoot's 1st Birthday
- Posts: 864
- Joined: Mon Aug 26, 2013 10:56 pm
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bullets
League Participant
- Posts: 902
- Joined: Sun Aug 18, 2013 8:01 am
Pistol, semi or auto as secondary, would be 'very nice' - borat, I recommend a pistol like a .57 for semi and a glock for full auto. I'd also be happy if I could model these :D
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
bullets wrote:Pistol, semi or auto as secondary, would be 'very nice' - borat, I recommend a pistol like a .57 for semi and a glock for full auto. I'd also be happy if I could model these :DSeriously READ vvvvvv
CommieBuffalo wrote:Please, no fucking two pistols. One with medium damage is enough, think M1911. Adding one automatic pistol and a revolver just over-complicates stuff.
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