OpenSpades introduction

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
665 posts Page 10 of 45 First unread post
Dany0
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 123
Joined: Sun Jan 13, 2013 9:38 pm


You can overcome the need for GL 3.0, iceball can live without it, openspades can too. Also mesa3d is a software GL implementation. Not only is it horribly slow, compiling it on windows would require some hacking and the result would probably be even slower.

There is one solution, and that's one expensive commercial software renderer who's name I shall not mention.
averagePizza
Deuce
Posts: 12
Joined: Wed Mar 06, 2013 12:13 pm


My Specs:
GPU: Geforce 7100 / nForce 630i
OpenGL 2.1
Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz
Windows Vista 32-bit build 6000 [No Service Pack]
3196 MB Memory
I updated my drivers after getting the glGenFramebuffers error and then this came up. The program would work for a few moments and then it would crash, leaving this:
http://i.imgur.com/NojogwU.jpg?1
Here are my logs:
http://www.mediafire.com/view/yq4ed2kj8 ... ssages.log
Hope this helps you understand
ponce
Deuced Up
Posts: 50
Joined: Wed Apr 24, 2013 8:39 pm


I've done quite a lot of OpenGL programming and honestly... supporting older card is one of the biggest pain in the ass you can have as a developer. OpenGL drivers are buggy, unsupported, and can even lie about their capabilities.
Eg, it's absolutely not worth it to support the dreaded ATI R500 series.
Whatever the work you put into it you can't eliminate all bugs since you _have_ to be able to run it for effective debugging (user logs are not sufficient), then you need X graphic cards + Y drivers and the combination is huge. It's either software rendering or everyone upgrade to something sane (like ATI HD 2400 or better, Geforce 8+).

(EDIT: and almost all OpenGL drivers releases can bring new regressions, the latest is not always the best)
Th3MaN1
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 57
Joined: Fri Nov 30, 2012 2:43 pm


While I know it's hard, support for Intel Gfx would have been quite awesome. I can't run in (guess why) but I will track this mod to see how good it gets to be.
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


ZEB 99 wrote:
if my pc runs iceball would this work? arent they both opengl?
yeah totally,
if you can drive a bike you can also drive a car, they have both weels.
Rizki
Deuce
Posts: 14
Joined: Sat Mar 30, 2013 3:57 am


So....
How i can fix it?
Spoiler:
[.../Sources/Gui/SDLRunner.cpp:216]Failed to initialize video device: unable to create GL context Collected Backtrace:
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:192
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:79
int main(int, char**) at Main.cpp:47
Blue_Normal
Dany0
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 123
Joined: Sun Jan 13, 2013 9:38 pm


learn_more wrote:
yeah totally,
if you can drive a bike you can also drive a car, they have both weels.
IB is not *that* fast. If you can run IB decent, you should be able to run OpenSpades half-decent.

Having said that, someone should port OpenSpades' model optimization to IB.
Winety
Winter Celebration 2013
Winter Celebration 2013
Posts: 7
Joined: Mon Jul 08, 2013 9:53 am


So, does this work when I open it in wine?
ZEB 99
Post Demon
Post Demon
Posts: 2028
Joined: Fri Feb 22, 2013 10:03 pm


learn_more wrote:
ZEB 99 wrote:
if my pc runs iceball would this work? arent they both opengl?
yeah totally,
if you can drive a bike you can also drive a car, they have both weels.
lets be honest i have no clue ablout anything with programing so how would i know?
Yoman282
Winter Celebration 2013
Winter Celebration 2013
Posts: 64
Joined: Thu Jul 11, 2013 11:30 pm


Everything working fine here, love it and it's so smooth on max settings for me.

By the way is there any way I can reduce the size of the map in my right corner? I'm playing on 1024x768 and I don't like it being big.
madsnark
Green Master Race
Green Master Race
Posts: 57
Joined: Sun Jan 20, 2013 2:54 am


Really nice, works perfectly.

Keep it up.
Yoman282
Winter Celebration 2013
Winter Celebration 2013
Posts: 64
Joined: Thu Jul 11, 2013 11:30 pm


I've started to get game freezing. When I join a server I play for a some time and then my game just freezes.

Solutions?
UnrealIncident
Coder
Coder
Posts: 76
Joined: Thu Nov 22, 2012 6:15 pm


Winety wrote:
So, does this work when I open it in wine?
WHY WOULD YOU DO THIS?!?!? Download the source, follow the instruction on how to compile it and play it natively.
Dany0 wrote:
learn_more wrote:
yeah totally,
if you can drive a bike you can also drive a car, they have both weels.
IB is not *that* fast. If you can run IB decent, you should be able to run OpenSpades half-decent.

Having said that, someone should port OpenSpades' model optimization to IB.
It's not about speed it's about the features used. Older cards don't usually support OpenGL 3.0+.
Kiwi
League Participant
League Participant
Posts: 752
Joined: Wed Apr 10, 2013 12:53 pm


CaptainKiwi wrote:
http://imgur.com/HLz1s7c
yvt wrote:
Could you send me SystemMessages.log? (This contains useful information)
SystemMessages.log is located at
C:\users\(username here)\Application Data (or AppData) \OpenSpades\Resources\SystemMessages.log
Nothing.
Dany0
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 123
Joined: Sun Jan 13, 2013 9:38 pm


https://github.com/Dany0/openspades/com ... cc9e.patch

I added GPU info to the launcher for the newbies. Maybe some people will get that their GPU isn't supported without having to ask them post their logs.
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