Do you think Voxlap will live a longer life than opengl?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Do you think Voxlap will live a longer life than opengl?

56%
Definitely yes, easy to modify player skins, easy map making tools, and an open source server will keep new content flowing
44
35%
Maybe yes
28
6%
Maybe no
5
3%
No, it can't live beyond Opengl and might die off completely after they launch 1.0
2

Total votes: 79

GreaseMonkey
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Triplefox wrote:
OpenGL faces an uphill battle in the long term because it isn't willing to trust or invest anything in its community.
Yep. The Jagex-owned game support was bad enough even when Ben was around.
Triplefox wrote:
It's going to be momentarily shiny, but like most commercial games, it's presented as a totality, and totality of design lends itself to a totalitarian process, with a top-down vision and a lifecycle that ends abruptly. They may have a well-funded team at the moment, but the ultimate fate of the game is likely to rest on what they've accomplished by the release date. At any moment Jagex can pull the plug on either updates or the entire ecosystem.
I had to look up what a "totality" was. At first I was confused but... well, this was my interpretation BEFORE reading that blog (which might be inaccurate)...

1.0 is "the bees knees". It's not going to get any better. It is, in essence, as good as it gets.

As a pragmatist, I sincerely believe this to be utter bullshit. If you EVER think it's as good as it can get, even when it is, you SUCK.

(The pragmatist views the glass as half-full, half-potential. Although in reality, I look at the glass and realise I still have half left to savour.)

Of course, my interpretation of "totality" might be different from yours.
Triplefox wrote:
BNS is only limited by whether the community can sustain interest. Pyspades experienced a kind of "multiplier effect" when it was still getting frequently updated; the updates were making the community feel more brave and visionary about what could be done, and that in turn motivated more actual work getting done.
On a side note, two things that became features because of hacktools I made for admins (AFAIK) are: spectator mode where you fly around (fly070.dll -> 0.75 spectator mode), and first person spectating (ovl075.exe -> 0.76 first person spectate).

It would have been good if the bug tracker were still up. I was posting stuff to that constantly. (inf062.exe, anyone? :D)

But yeah, people doing unofficial work on Pyspades basically kept the game fresh. Even if the scripting system *was* a pain in the ass.

You mentioned protocol hacks in another thread. I recall the original Minecraft (which is now known as Minecraft Classic), which, due to some quirks in the protocol, allowed you to load new worlds on the fly. (The map reloading added in 0.60 was actually an explicit feature.) Of course, before that version, everyone just used /rollback.
Triplefox wrote:
The core interest, right now, is still there, since we have new clients being developed at blazing speed, but that work is straightforward(if tedious/challenging), since it's basically copying the behaviors of the Voxlap client.
Well yeah, I just need to get the thing networked, which I have sadly been procrastinating. (Ben, get onto it dammit! No, not talking about Ben Aksoy. (Also, I wonder what RootDyn's first name is.))
Triplefox wrote:
Once copying is done, it becomes a vision-seeking process again, and that'll be the real test - agreeing to work on things that add a lot of value to the game and make it special, while also keeping people motivated and interested in doing that work, rather than just diverging in random directions of personal interest.
Of course, the plus side of making stuff moddable is that people can actually test stuff to see if it actually works, and not just gather statistics without considering that most vets use the rifle, and most noobs use the SMG.

Take my 0.60 fork, for instance. It did something that was never attempted: speeding up the rate of fire, so the clip can be blown quickly and then a lot of time can be spent reloading. That 5 second reload time (up from 2.5 seconds) actually makes it exciting (and no, not "Jagex exciting", but more "brown pants exciting").

I can imagine being shocked by Iceball mods (hoping people can get their heads around the code!) with stuff in them that I wouldn't expect to actually work.

Anyhow, I'll need to remember to tally stuff up.

There IS one thing I will enforce for Iceball (unless I somehow renege): For the base mod, there will never be an SMG. Of course, if someone wants to make an SMG mod, I'll be more than happy to make a sound pack for you. ("Mummyyyyyy, heeee's being meeeean to meeeee!")
Triplefox wrote:
(Here is a rambly, personal essay on totalities from my friend Liz)
TBQH, transexuality is just bloody confusing. I actually don't see a rational reason to "change" your gender, or to somehow differenciate between one's "sex" and one's "gender". You're just screwing your chances of engaging in a sexual relationship with anyone other than a bisexual/pansexual, full stop, because it's basically a case of "well, what bloody gender are you anyway?" Ultimately, it's an unnecessary complication.

With that said, it's an interesting read. (I wrote this line before I got up to the "======" bit. It gets better, and that's considering that it actually starts interesting (and on topic for that matter).) I would consider subscribing but unfortunately I can't bookmark stuff on my desktop as some important file that Firefox relies on is corrupted, and I can't save bookmarks, and I'm worried that if i "reset" it I'll lose the bookmarks I have.

...Also, is nethack a totality? What about Space Station 13?
Chameleon wrote:
What about...
Thunder Of Guns?!?!
That'd be a good name for 1.0.
ThisFrickinSite
Deuced Up
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Hey greasemonkey, can I get a tl;dr summary?
GreaseMonkey
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Sure. TL;DR read my post.
MrHaaax
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kmaj wrote:
Will you put other weapons (HMG. shotgun) in the vanilla Iceball?
We sure needs more variations, but 3 weapons is a pain in the ass to balance as it's seems.
Or just do it TF2 way: start off with Rifle, then add more weapons based on it: faster fire rate, less ammo capacity, etc.
Also, the shotgun if added, it will definitely need an spread pattern, so no one could complain about the shotgun as too random and like Russian Roulette.
GreaseMonkey
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I'm considering a heavy MG which takes a while to wind up and actually do damage (so you can spade the noob who freaks out and tries to spray the thing). This would be quite difficult to use as you'd have to plan ahead and also have teammates using rifles to take these suckers out.

And yeah, I guess shotgun could be considered.

I'll definitely leave that until we have a first "release", so to speak - there's no real weapon balance issues when everyone starts with the same 3 weapons ;D
danhezee
Former Admin / Co-founder
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Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


I had an epiphany, I predict jagex follows a similar path of cola cola and the new coke saga. In the 80's before many of you were born coca cola decided the best thing to do was to re-invent an already winning formula. They abandoned the old coke formula, hyped up the release of an even better formula, ignored everyone saying that isnt what they want, released it, and because of huge public outcry and lack of sales they pulled the new coke from the shelves and rebranded old coke as coca cola classic. The same coke you know and love today.
MrHaaax
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danhezee wrote:
I had an epiphany, I predict jagex follows a similar path of cola cola and the new coke saga. In the 80's before many of you were born coca cola decided the best thing to do was to re-invent an already winning formula. They abandoned the old coke formula, hyped up the release of an even better formula, ignored everyone saying that isnt what they want, released it, and because of huge public outcry and lack of sales they pulled the new coke from the shelves and rebranded old coke as coca cola classic. The same coke you know and love today.
Hopefully.
If you were right, we might have a chance to see your good ol' AoS.
Galaxy
Deuce
Posts: 13
Joined: Wed Nov 28, 2012 4:22 pm


Are the people here going to continue developing the voxlap version of AoS (ie: working on/releasing version .80, .85, .90, etc.)? Or is it going to stagnate and sit at .75 for another year?

If this is all that's going to happen:
Definitely yes, easy to modify player skins, easy map making tools, and an open source server will keep new content flowing
Then I don't see the voxlap version surviving all that long (aside from the few hardcore players).

By the way, where has Ben been during all of this?
rakiru
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Galaxy wrote:
Are the people here going to continue developing the voxlap version of AoS (ie: working on/releasing version .80, .85, .90, etc.)? Or is it going to stagnate and sit at .75 for another year?

If this is all that's going to happen:
Definitely yes, easy to modify player skins, easy map making tools, and an open source server will keep new content flowing
Then I don't see the voxlap version surviving all that long (aside from the few hardcore players).

By the way, where has Ben been during all of this?
We cannot continue to develop the game as we do not have the source code. We can however make our own versions of the game (Iceball is a new game by GreaseMonkey, and Cube Root is a 0.75 compatible client by RootDynasty).
Galaxy
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Joined: Wed Nov 28, 2012 4:22 pm


rakiru wrote:
We cannot continue to develop the game as we do not have the source code.
Does Jagex own the rights to the voxlap version of AoS? Would we be able to get the source code from Ben himself?
Tank
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It took me a while to decide between 'maybe yes' and 'definitely yes', but I've finally come to the conclusion of 'definitely yes'. Reason for this is mainly because this community is player-driven therefore much more enthusiastic about the game and the members are much more likely to stick around here. Having an open source server along with better tools and such as mentioned in the option is also a big plus. Decisions made can be dealt with instantaneously without sign-offs and other nonsense, so there shouldn't be any close to one year processes and so this game will have little to no problems. In a business setting, a company will have to drop a game if they're making too much of a loss and there are always higher-ups that must be pleased, whereas that is not so much the case here.

It will likely last longer unless the 1.0 version is significantly better than what a lot of people believe. But so far, judging from comments on that 'miner' video and on other screenshots from the game, it's not going to be true to the game we love.
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