VoxelWar Discussion thread

Miscellaneous projects by the Build and Shoot community.
1001 posts Page 28 of 67 First unread post
LeCom


Nothing new, somebody already posted PND3D here. Maybe Ken won't release it though, it's unpredictable. He said he doesn't want to put too much work into it since nobody except me would use it. Voxlap works in any case, and there may be ways to improve it more.
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


bloodfox wrote:
Hey guys! Apparantly, according to Lecom, there is this successor to voxlap called PN3D. It will be released in a couple of weeks and Lecom wants to convert VXW to this new engine!

More details about this new engine by Ken silverman: http://advsys.net/ken/voxlap/pnd3d.htm
I know, read it already.

I wish Ken would update his web pages to be a little less 1990's?

Interesting anyway.
Dany0
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 123
Joined: Sun Jan 13, 2013 9:38 pm


LeCom wrote:
@Dany0: There's a public version on the first post.
I'll play the moment I'll have a drop of free time! Blue_Happy3

EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice! Blue_Happy1
LeCom


Dany0 wrote:
LeCom wrote:
@Dany0: There's a public version on the first post.
I'll play the moment I'll have a drop of free time! Blue_Happy3

EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice! Blue_Happy1
Also, the HMG picture uses your Arab map - I like many of your maps, they're really interesting.
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


LeCom wrote:
Dany0 wrote:
LeCom wrote:
@Dany0: There's a public version on the first post.
I'll play the moment I'll have a drop of free time! Blue_Happy3

EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice! Blue_Happy1
Also, the HMG picture uses your Arab map - I like many of your maps, they're really interesting.
Btw, can you add that Arab map to the server? Or have you done that already?
LeCom


bloodfox wrote:
LeCom wrote:
Dany0 wrote:
LeCom wrote:
@Dany0: There's a public version on the first post.
I'll play the moment I'll have a drop of free time! Blue_Happy3

EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice! Blue_Happy1
Also, the HMG picture uses your Arab map - I like many of your maps, they're really interesting.
Btw, can you add that Arab map to the server? Or have you done that already?
In any case you can be sure that 99% of the time the map will be classicgen until we have enough real people on the server (means I am sure that we will always have around 24 people at European day), so we won't need simple maps for bots. I've made a list of several old maps that are actually really great but unknown/rarely used today (which Arab is included in); when we gather enough people, I will ask shaz to download all the maps from that list on his server and try them all out. Altho' some of them are old as fuck, they are all still a very big lot better than the current ones (the few shitty ones aside hallway I mean, but hallway does suck the most of course xP).
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


Lol, yeah. Please don't do hallway. :P Can I suggest something for the guns? What if we had individual sights for the guns like *shudder* OS? I hate mentioning that game on this thread. I am sorry.... D:
LeCom


bloodfox wrote:
Lol, yeah. Please don't do hallway. :P Can I suggest something for the guns? What if we had individual sights for the guns like *shudder* OS? I hate mentioning that game on this thread. I am sorry.... D:
It's not a problem if you mention OS, I just don't want to discuss anything related to it here.
I don't understand your suggestion tho', because every gun has its own sight.
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


Well, let's say if you look at OS, on each gun, there are seperate iron sights that you can customize to your liking. Example:

Image

Do you think you could do this so we have more customization? If not, I can understand why :)
LeCom


ooh this is what you mean - your description was shitty :P
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


LeCom wrote:
ooh this is what you mean - your description was shitty :P
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
Hm... I think I might understand what you are saying... So do you mean that I can just add a seperate kv6 model to the gun?
Mr.Torch
Artist
Artist
Posts: 988
Joined: Sat Dec 15, 2012 2:46 am


bloodfox wrote:
LeCom wrote:
ooh this is what you mean - your description was shitty :P
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
Hm... I think I might understand what you are saying... So do you mean that I can just add a seperate kv6 model to the gun?
I could be ignorant... but I thought they were just integrated into the .kv6. I didn't think it was two separate files.
LeCom


Mr.Torch wrote:
bloodfox wrote:
LeCom wrote:
ooh this is what you mean - your description was shitty :P
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
Hm... I think I might understand what you are saying... So do you mean that I can just add a seperate kv6 model to the gun?
I could be ignorant... but I thought they were just integrated into the .kv6. I didn't think it was two separate files.
Umm I wrote that the KV6 renderer won't align additional scopes or stuff properly with the gun, so you can't use separate files for the scopes.
LeCom


Updated server and client to 0.0.0.5 .
  • Shooting and explosions create flashes
  • Ammo boxes that resupply your ammo stock
Sadly shaz did a mistake which prevents the airstrike script from working :<
The error is really easy to fix, but to do that he has to get online first and read my message, and that will take some time :/
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


AWESOME!!!
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