VoxelWar Discussion thread
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LeCom
Nah, the physics aren't as easy as fixing Voxlap, that is going to take time. But I think that I better emphasize on making it render all the KV6 models that AoS has.
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yuiop
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Does anybody agree with me that Lecom deserves a coder badge?
Armory coming soon!
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Jdrew
Mapper
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he hasn't finished anything yet just rendered stuff..
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yuiop
Veterans
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so? I think he still does deserve a badge for this stuff
Armory coming soon!
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TankNut
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It's just a badge, and even then I think that there should at least be something that is available for use before it should be considered.
I have to mention though that I'm curious to see where this goes. More variety is always nice to see.
I have to mention though that I'm curious to see where this goes. More variety is always nice to see.
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Spidercooce
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dotting103
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LeCom wrote:Well, Voxlap does run on everything. You can use anything you want, OpenGL, DirectX, SDL. Today, coders usually use SDL, and that runs even where you don't expect it to run. I could imagine my prog running on Android in the current state, for example.hmm.... that means... you rewrite voxlap using SDL?
And maybe GreaseMonkey's powerthirst can help you... (http://www.buildandshoot.com/viewtopic.php?f=13&t=3445)
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LeCom
dotting103 wrote:No, it doesn't need to be rewritten. Voxlap can use SDL, DirectX, anything.LeCom wrote:Well, Voxlap does run on everything. You can use anything you want, OpenGL, DirectX, SDL. Today, coders usually use SDL, and that runs even where you don't expect it to run. I could imagine my prog running on Android in the current state, for example.hmm.... that means... you rewrite voxlap using SDL?
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VladVP
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dotting103 wrote:It would honestly be pretty pointless to implement something like SDL at this point. SDL is much much more than just a graphics library. But everything that SDL has, Voxlap already has by itself. The only thing that makes sense at this point is to make a version of Voxlap that uses OpenGL instead of DirectDraw, so that it can build for Linux.LeCom wrote:Well, Voxlap does run on everything. You can use anything you want, OpenGL, DirectX, SDL. Today, coders usually use SDL, and that runs even where you don't expect it to run. I could imagine my prog running on Android in the current state, for example.hmm.... that means... you rewrite voxlap using SDL?
And maybe GreaseMonkey's powerthirst can help you... (http://www.buildandshoot.com/viewtopic.php?f=13&t=3445)
EDIT: God damn it, LeCom. xD
It's a Christmas miracle!
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Spidercooce
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LeCom
Yes, I'm still coding, it's just that I can't show the progress in a screenshot and a video for download like at the beginning would be shitty. The physics aren't as laggy now as they were before when not in air, but there's still a lot of stuff to do. I fixed KV6 offsets, so now it renders them at the exactly at the same position as it should. However, I noticed that there are new graphical bugs, but they shouldn't be a big problem. Another screenshot showing Hiesville with tent being rendered(where it should), and spade just in front of the player:
Edit: Oh yes, you also see the flag being black instead of team color, another thing I need to fix.
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Spidercooce
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Kuma
Scripter
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Dany0
3 Years of Ace of Spades
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Will this be possible in your client LeCom? :)
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VladVP
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Dany0 wrote:Will this be possible in your client LeCom? :)you mean the disco.py thing?
unless his client can't switch fog colour, it is a pretty simple thing to do
It's a Christmas miracle!
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