Cubiquity voxel engine

If it ain't Spades...
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David Williams
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*** Update ***
You can now download the playable demo here: http://www.volumesoffun.com/downloads/C ... DTest3.zip

*** Original post ***
Hi guys,

I've been lurking in the forums for a while and have played a bit of Build&Shoot, but I'm mostly a developer rather than a gamer. For a number of years I've been developing a voxel game engine and have recently started integrating it with Unity3D. Build&Shoot has proved to be a great source of maps for testing purposes, so I thought you might like this video of me demolishing Influx's Industry map :-)
Hope you like it, we're going to release a playable demo soon so then you can try it for yourselves :-)
Last edited by David Williams on Fri Jul 19, 2013 9:57 am, edited 3 times in total.
Jdrew
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Can you use any .vxl map then?
Influx
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This looks very neat, great work! I look forward to being able to blow my map up in the demo.
David Williams
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jdrew wrote:
Can you use any .vxl map then?
Yes, though you have to convert it to our format first. As an example, here's is Ki11aWi11's Capitol map opened in Unity3D:

Image

We used Influx's Industry map basically because it allowed more space for the tank to drive around.
izzy
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David Williams wrote:
Build&Shoot has proved to be a great source of maps for testing purposes, so I thought you might like this video of me demolishing Influx's Industry map :-)

http://www.youtube.com/watch?v=rhV2dcM4IkE
Hey David, thanks for sharing that video here with us. It pumped me up for Cubiquity's future - I can't wait to see what you do next! I'm glad to know BuildAndShoot has been useful for you. I hope you continue to hang around here and keep us updated on Cubiquity's development.
danhezee
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Ohh wow, that is a neat video
David Williams
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Thanks guys, I'm glad you like it :-) I'll try and get a playable version out this week so you can give it a go yourselves.
Jdrew
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Would love too!
David Williams
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Hey guys,

The downloadable demo is now available. You can get it here: http://www.volumesoffun.com/downloads/C ... DTest3.zip

Have fun blowing stuff up :-)
Jdrew
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Awesome, this is going in the news Blue_BigSmile

I made a video of it BTW. It shows some bugs you might want to look into, I like it though.
Demo123
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[HPC]sajt
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How to convert the .vxl file's?
David Williams
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Looks like you guys had some fun breaking it Blue_Happy1

Obviously the tank physics are rather buggy (real tanks don't usually fly!) but I'm not too concerned about that. I just drove very carefully when making the video as I mostly want to show the voxel rendering and real time destruction effects. I probably should have made the tank heavier though and provided a reset button.

I think the floating voxels are important but it's not trivial to fix. I basically need to scan the surrounding area whenever a change is made, to check for disconnected parts. This is definately on my todo list. Actually I saw a really cool video of how nice it can look, so I'll aim for something like this: https://www.youtube.com/watch?v=nCpTgfVmhcc
David Williams
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[HPC]sajt wrote:
How to convert the .vxl file's?
I wrote a converter tool (based on this file spec) to convert a .vxl map into my own format. I haven't exposed this functionality through as it was just for testing purposes.
Buffet_of_Lies
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Nice. thanks for teasing us.
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