Interesting developments
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
They are making CoD out of a good game... :(
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Twily
Deuced Up - Posts: 54
- Joined: Fri Nov 09, 2012 4:57 am
Chameleon wrote:They are making CoD out of a good game... :(More of battlefield as I see.
Personally I don't play AOS anymore. Too much 24/7 bullshit
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EssigGurkenFred
Deuced Up - Posts: 111
- Joined: Tue Nov 06, 2012 3:15 pm
Twily wrote:They are taking the bad things from both of these games to destroy it. This is 2 times effective... -.-Chameleon wrote:They are making CoD out of a good game... :(More of battlefield as I see.
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A. Soldier
3 Years of Ace of Spades
- Posts: 81
- Joined: Wed Nov 07, 2012 5:34 pm
EssigGurkenFred wrote:I have a question how did they... wait a min we are talking about CoD here, never mind, but what about BF? How did BF destroy the play style of AoS, classes?Twily wrote:They are taking the bad things from both of these games to destroy it. This is 2 times effective... -.-Chameleon wrote:They are making CoD out of a good game... :(More of battlefield as I see.
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[Bay12]Jake
Deuced Up - Posts: 32
- Joined: Wed Nov 21, 2012 9:07 am
Habsburger wrote:That is the point! No mans land is awesome for a ww1 feel. Fighting in the muddy destroyed terrain while grenades rain above your head.We have that in the current AoS. It's just that we don't have it within five smegging minutes of starting the game, and that structures can stand up to a certain amount of punishment before being totally flattened so it's worth putting some effort into building stuff.
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Kalin
Deuced Up - Posts: 37
- Joined: Thu Nov 29, 2012 11:59 pm
Something I remember (and enjoyed) about the good old gen maps was that even though there was leveling of the maps every single time, this happened after a few hours, and it usually meant the development of new constructs and the like, people had to adapt (blue wouldn't be able to tunnel for intel anymore, and green didn't have the upper ground advantage for attack).
But I really don't see this working on an environment where you have a gun that can pretty much destroy the entire map by itself, there's no compensation for building.
But I really don't see this working on an environment where you have a gun that can pretty much destroy the entire map by itself, there's no compensation for building.
Professional pretty boy.
Don't hit on me you silly girls.
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DrEvilBrain
Deuce - Posts: 17
- Joined: Thu Dec 13, 2012 12:16 am
Trench Warfare doesn't exist in 1.0
Everything is spawn, exist, get to frontlines, spam everywhere, die, repeat.
Everything is spawn, exist, get to frontlines, spam everywhere, die, repeat.
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