Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey. Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
Also, are we using the sounds from .75 for explosions? cant seem to find any asplosion effects.
EDIT: dammit, you need to be logged in for soundcloud.
If you're keen to listen, use my account (i really dont care about it, made it to post in this thread). dzhoeltalk@hotmail.co.uk
peanut
rakiru*
You shouldn't need to be logged into soundcloud to listen, unless that was changed in the last month. I'm guessing you just haven't made them public.
And no, of course we are not using any sounds from .75 - those are copyrighted and we don't have permission to use them.
Articsledder wrote:
Alright, will start reworking it.
----------------------Edit-----------------------
Also, are we using the sounds from .75 for explosions? cant seem to find any asplosion effects.
EDIT: dammit, you need to be logged in for soundcloud.
If you're keen to listen, use my account (i really dont care about it, made it to post in this thread). dzhoeltalk@hotmail.co.uk
peanut
rakiru*
You shouldn't need to be logged into soundcloud to listen, unless that was changed in the last month. I'm guessing you just haven't made them public.
And no, of course we are not using any sounds from .75 - those are copyrighted and we don't have permission to use them.
Articsledder wrote:
Alright, will start reworking it.
----------------------Edit-----------------------
You can use MSVC without visual studio projects and all that crap. With voxlap for example I just have another makefile that uses nmake. You could also hand-code the XML for msbuild. (nmake is like GNU Make but shitty. msbuild is microsoft's more robust but more different replacement for nmake.)
On the other hand this project uses some GCC extensions. Feel free to use my porthacks.h from voxlap to abstract over some of them, but there will be a couple you will have to do by hand.
I think Iceball should focus more on a slow paced game-play ,the now AOS is Great butt it is preatty much a run n" gun game.
A slow paced gameplay for Iceball would bring much more to building , defending and teamplay . Also the weapos should focus more on WW1 like weapons , cause its knewn for its Trench warfare. A Rifle(bolt-action) , Heavy MG (only usable when deployed and cant break blocks ) and Mortar ( only 1/5 (6) shells , aimed via minimap )
So we got a closed circle " Deployed MG vs Rifle Infantry - Mortar for bombarding Entrenched/Deployed MGs - Infantry(Riflers) against the helpless mortar troops " and in short MG->Rifle->Mortar->MG->...
10se1ucgo wrote:can u pls add da ub3r 1337 es em geee?????
N0. N0 SMGS.
Did you just use zeros as Os...?
Vucgy wrote:I think Iceball should focus more on a slow paced game-play ,the now AOS is Great butt it is preatty much a run n" gun game.
A slow paced gameplay for Iceball would bring much more to building , defending and teamplay . Also the weapos should focus more on WW1 like weapons , cause its knewn for its Trench warfare. A Rifle(bolt-action) , Heavy MG (only usable when deployed and cant break blocks ) and Mortar ( only 1/5 (6) shells , aimed via minimap )
So we got a closed circle " Deployed MG vs Rifle Infantry - Mortar for bombarding Entrenched/Deployed MGs - Infantry(Riflers) against the helpless mortar troops " and in short MG->Rifle->Mortar->MG->...
I am working on a branch that adds other guns, and I'm basing each of them off a specific WW1 weapon.
Vucgy wrote:I think Iceball should focus more on a slow paced game-play ,the now AOS is Great butt it is preatty much a run n" gun game.
A slow paced gameplay for Iceball would bring much more to building , defending and teamplay . Also the weapos should focus more on WW1 like weapons , cause its knewn for its Trench warfare. A Rifle(bolt-action) , Heavy MG (only usable when deployed and cant break blocks ) and Mortar ( only 1/5 (6) shells , aimed via minimap )
So we got a closed circle " Deployed MG vs Rifle Infantry - Mortar for bombarding Entrenched/Deployed MGs - Infantry(Riflers) against the helpless mortar troops " and in short MG->Rifle->Mortar->MG->...
I am working on a branch that adds other guns, and I'm basing each of them off a specific WW1 weapon.
OMG, AWESOME , HAIL the trench-warfare!
(Just a question will the terrain blocks get fixed so they look like the one now in AOS ?
I never played the really old versions, but everybody said auto jump killed trench warfare, so might want to remove that in your fork too rakiru.
And of course we should all take a look at what you need to change in your fork so we can abstract the right things in order so that your classic trench mode can be converted into a Lua mod.
Vucgy wrote:I think Iceball should focus more on a slow paced game-play ,the now AOS is Great butt it is preatty much a run n" gun game.
A slow paced gameplay for Iceball would bring much more to building , defending and teamplay . Also the weapos should focus more on WW1 like weapons , cause its knewn for its Trench warfare. A Rifle(bolt-action) , Heavy MG (only usable when deployed and cant break blocks ) and Mortar ( only 1/5 (6) shells , aimed via minimap )
So we got a closed circle " Deployed MG vs Rifle Infantry - Mortar for bombarding Entrenched/Deployed MGs - Infantry(Riflers) against the helpless mortar troops " and in short MG->Rifle->Mortar->MG->...
I am working on a branch that adds other guns, and I'm basing each of them off a specific WW1 weapon.