topo and willy are doing a thing

If it ain't Spades...
260 posts Page 9 of 18 First unread post
Xenon
Green Master Race
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LeCom wrote:
OpenGL needs a lot more time when rendering voxels though. I have a few really good PCs, one is even super new bought just before summer this year, and runs openspades with 10-20 FPS with lowest settings. Other games automatically run faster cause their terrain is different.

@Fizzy, at least linux has Wine ;)
I have a shitty computer, I turned my sound setting to "Null", on lowest settings I get 120 fps easily. I'm guessing that running the sounds takes a hit on your computer.
ThisFrickinSite
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LeCom wrote:
OpenGL needs a lot more time when rendering voxels though. I have a few really good PCs, one is even super new bought just before summer this year, and runs openspades with 10-20 FPS with lowest settings. Other games automatically run faster cause their terrain is different.

@Fizzy, at least linux has Wine ;)
Back when I was running openspades on my laptop, which has an Intel HD Family gpu, I got 50+ fps all the time in general gamplay except for when there was an airstrike or I looked at a bajillion blocks. And this is a gpu so weak it didn't come into direct contact with a heatsync, but it could pull off playable openspades.
Atreyu
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ThisFrickinSite wrote:
LeCom wrote:
OpenGL needs a lot more time when rendering voxels though. I have a few really good PCs, one is even super new bought just before summer this year, and runs openspades with 10-20 FPS with lowest settings. Other games automatically run faster cause their terrain is different.

@Fizzy, at least linux has Wine ;)
Back when I was running openspades on my laptop, which has an Intel HD Family gpu, I got 50+ fps all the time in general gamplay except for when there was an airstrike or I looked at a bajillion blocks. And this is a gpu so weak it didn't come into direct contact with a heatsync, but it could pull off playable openspades.
Is it possible to connect your computer to different screens, and be able to play 2+ games nearly simultaneously?

Not that it would have much use, but just wondering.
And in my experience, volume has never increased fps/lag...
MrHaaax
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Well, that could be done with AoS :P.
LeCom


ThisFrickinSite wrote:
LeCom wrote:
OpenGL needs a lot more time when rendering voxels though. I have a few really good PCs, one is even super new bought just before summer this year, and runs openspades with 10-20 FPS with lowest settings. Other games automatically run faster cause their terrain is different.

@Fizzy, at least linux has Wine ;)
Back when I was running openspades on my laptop, which has an Intel HD Family gpu, I got 50+ fps all the time in general gamplay except for when there was an airstrike or I looked at a bajillion blocks. And this is a gpu so weak it didn't come into direct contact with a heatsync, but it could pull off playable openspades.
Oh yeah, I did notice too that smoke makes it lag a lot, and the framerate jumped up when scoping and only having 1 block stretch over the whole screen, but I can't play like that.
Atreyu wrote:
Is it possible to connect your computer to different screens, and be able to play 2+ games nearly simultaneously?
Not that it would have much use, but just wondering.
And in my experience, volume has never increased fps/lag...
IIRC, GL only renders one screen at a time if you only have 1 graphics card, but a software renderer can render as many windows as you want, and if you have a multicore CPU, you can even run them all almost at the framerate of one single.
ThisFrickinSite
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Joined: Mon Nov 05, 2012 8:45 pm


Atreyu wrote:
Is it possible to connect your computer to different screens, and be able to play 2+ games nearly simultaneously?

Not that it would have much use, but just wondering.
And in my experience, volume has never increased fps/lag...
The Intel HD Family did have multi-monitor support.
Xenon
Green Master Race
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Joined: Sat Oct 12, 2013 1:57 am


Atreyu wrote:
volume has never increased fps/lag...
Not volume. Just sound in general turned to Null so it doesn't affect the game at all. For me it would play so many sounds that my computer lagged from loading them so much. When I turned it to Null, I saw an explosion in FPS. Honestly, every time I post, you have something to contradict with me. It's quite annoying.
GamingFTW
3 Years of Ace of Spades
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OpenGL should be fine. All you need to do is optimize it. Most computers today can easily run optimized OpenGL games. Minecraft doesn't count as an OpenGL game that is java based.
I don't know maybe if you guys really wanted to you could do DirectX or Mantle if you really wanted to... most likely not. But seriously if you guys can't run OpenGL it might be time for an upgrade.

Also good work on it topo and willy, also anybody else that has had involvement with the project.
MushieWarden
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You can try asking the forum locals on what they want and do not want in the new game.
LeCom


Better not, cause BnS is pretty fucked up right now. Topo definitely should try out any pre-.60 version if he hasn't already, and look in the old forums. The first suggestions ever made for AoS were already MGs like in hompy's script (and they are still not implemented), and miscellaneous game improvements, like the coords system that is already added or binoculars or similar. Concerning opengl, it's probably bearable as a default renderer if it works at least as fast as in Iceball, although one can't really influence the speed of opengl. It will probably be possible to make a hack that will use Voxlap.
Monstarules
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Did they mention what it's being coded in? If its Java, I might be able to assist in a few months.
LeCom


A game like this is very likely to be coded in C or C++
shaz


AFAIK they said it would be done in C++
danhezee
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I think topo wants to code it in pascal just for the challenge
LeCom


danhezee wrote:
I think topo wants to code it in pascal just for the challenge
I hope that was seriously a joke.
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