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Re: Mosin nagant Rifle
Posted: Fri May 13, 2016 3:33 pm
by bloodfox
Love the detail. Looks beautiful in game. But, it's a little to small. I suggest making the stock and barrel longer. Recap:
Pros:
Nice detail
Great ironsights
Own sound effects
Cons:
Too short.
Otherwise, amazing job!!!
Re: Mosin nagant Rifle
Posted: Fri May 13, 2016 3:40 pm
by Raphael Venuti
I'm sorry but i can't make it longer, if i make it longer the enemies can see it behind 1 block, so the enemies will kill you because they have seen you. It is already enough long for a fair and a good playing.

and thx a lot

Re: Mosin nagant Rifle
Posted: Fri May 13, 2016 4:11 pm
by Alphajim
Raphael Venuti wrote:I'm sorry but i can't make it longer, if i make it longer the enemies can see it behind 1 block, so the enemies will kill you because they have seen you. It is already enough long for a fair and a good playing. 
and thx a lot 
Nope, players will not see your mosin because it just change the skin ONLY on your PC ;)
Others will see their standard / modded rifle, not yours.
So you can do it, this can just help you (in other words, ennemies will see your gun through one block and you will not). :)
Re: Mosin nagant Rifle
Posted: Fri May 13, 2016 4:58 pm
by Raphael Venuti
I know but i don't wanna have an advantage, the players that download this weapon i think the highest part wanna have a fair game and not an advantage in other players. If you have an advantage you don't demostrate other players that you are a real pro, not a noob that needs wall hack or for example an easy headshot ironsight. Fair-play has an high priority.

Re: Mosin nagant Rifle
Posted: Fri May 13, 2016 5:31 pm
by Alphajim
Good minds, we need more players like you

Re: Mosin nagant Rifle
Posted: Fri May 13, 2016 6:21 pm
by Priok
looks very good, I just think the iron sight png is too blurred and the circle could be a bit more round
Re: Mosin nagant Rifle
Posted: Fri May 13, 2016 9:49 pm
by Raphael Venuti
I try to make it look as realistic as possible and the ironsight is in that shape because it seems more old.
Re: Mosin nagant Rifle
Posted: Sat May 14, 2016 2:59 pm
by bloodfox
your logic doesn't make sense. I seriously make long rifles and they don't help me whatsoever with seeing through with the walls. You need quite a bit of voxels to actually use it to your advantage but even then, there's a voxel limit in ace of spades. It's impossible to use the length of your guns to your advantage.
Re: Mosin nagant Rifle
Posted: Sat May 14, 2016 3:14 pm
by Raphael Venuti
This was something that didn't know, allright blood fox.

I will try to make it longer escpecially the barrel.
Re: Mosin nagant Rifle
Posted: Sat May 14, 2016 6:14 pm
by Raphael Venuti
Should i delete the old one? because i think the second is a lot better.
Re: Mosin nagant Rifle
Posted: Sun May 15, 2016 6:29 am
by Raphael Venuti
Blood fox tell me about the longher mosin. is it good or too long?
Re: Mosin nagant Rifle
Posted: Mon May 16, 2016 3:09 am
by bloodfox
The barrel looks nice. :) The stock isn't flat, though. Keep the stock in the same shape as of your first version ^-^
Re: Mosin nagant Rifle
Posted: Mon May 16, 2016 6:41 pm
by QuickBrownFox
Pretty cool. I like the detail.
The only thing I don't like, is that it looks like a cannon, since it's too short.
Re: Mosin nagant Rifle
Posted: Mon May 16, 2016 7:13 pm
by Raphael Venuti
I think that the stock is good and detailed and it adapts at the shoulder of the player, and then i don't wanna make 1 block wide and 2 blocks height, because it isn't detailed and it looks very bad in game, i wanna make something that the player can enjoy like a detailed weapon not a pole of gun. This is what i like, i don't think that the players like a pole instead of a real weapon very detailed and this details can be seen from the first person, not details only in the screenshots of the slab6.