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SkyNet, or not?

Posted: Mon Jun 16, 2014 11:27 pm
by D&D Productions
So, for all of you out there who dislike my mods, here is the "SkyNet" M870
with each Voxel representing 1 Cubic inch.
M870SkyNet.PNG
M870SkyNet.PNG (3.25 KiB) Viewed 7702 times


What I'm going to ask now is, do you want these "SkyNet" mods, or my old
"Out of proportion" mods?

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 1:45 pm
by yuiop
Hm. That looks a little too simple though. :/ The handle is too slim, the butt looks awkward and the pump looks too big for the barrel.

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 1:51 pm
by Zekamalikyd
Image
are you sure you did it right

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 1:56 pm
by Skynet
Skynet way is best way 2014

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 2:38 pm
by 1Shot1Kill
D&D Productions wrote:
So, for all of you out there who dislike my mods, here is the "SkyNet" M870
with each Voxel representing 1 Cubic inch.
M870SkyNet.PNG


What I'm going to ask now is, do you want these "SkyNet" mods, or my old
"Out of proportion" mods?
Still out of proportion, stock too short, and pistol grip looks strange still.
inb4 you go on "hurr durr no u" mode

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 4:51 pm
by D&D Productions
Zekamalikyd wrote:
Image
are you sure you did it right

Yes, duh, or I wouldn't have released it. (Sorry for being rude... but I did it right!)

Green_BigSmile

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 4:52 pm
by D&D Productions
1Shot1Kill wrote:
D&D Productions wrote:
So, for all of you out there who dislike my mods, here is the "SkyNet" M870
with each Voxel representing 1 Cubic inch.
M870SkyNet.PNG


What I'm going to ask now is, do you want these "SkyNet" mods, or my old
"Out of proportion" mods?
Still out of proportion, stock too short, and pistol grip looks strange still.
inb4 you go on "hurr durr no u" mode


This is as good as it gets. Don't like skynet? Then shut up about my old ones!

Green_BigSmile

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 4:55 pm
by D&D Productions
yuiop wrote:
Hm. That looks a little too simple though. :/ The handle is too slim, the butt looks awkward and the pump looks too big for the barrel.


No crap, why do you think I don't want to use skynet?
(P.S. I'm not even going to ask who voted kill yourself... probably 1shot... :P)

Green_BigSmile

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 5:22 pm
by Nikhao
Still extremely out of proportion. And seriously kid, get over it. Just because a few people give you criticism about your mods doesn't mean they don't like them. And, Skynet's mods are definitely detailed, and not this simple. You just can't copy his style right.

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 5:39 pm
by D&D Productions
Nikhao wrote:
Still extremely out of proportion. And seriously kid, get over it. Just because a few people give you criticism about your mods doesn't mean they don't like them. And, Skynet's mods are definitely detailed, and not this simple. You just can't copy his style right.

I'm against using skynet dude, when you make it right, it looks horrible!
(Right means 1 voxel to 1 cubic inch.) The reason I made this post is
because I don't want anything to do with skynet but no one will leave me
alone about my mods, so- I decided I'd show them how much "Accurate"
sucks!

(G36C "Accurate" Skynet)
G36C SkyNet Paint.PNG
The G36C is 28 inches long, this is 28 voxels.
G36C SkyNet Paint.PNG (32.43 KiB) Viewed 7629 times

G36C SkyNet.PNG
This is how it turned out... Hideous right? RIGHT.
G36C SkyNet.PNG (3.28 KiB) Viewed 7629 times


All I'm saying is, shut up about "Proportion" and have fun making mods!
This is my final take on this "Skynet" deal, so I'm going to make my mods
the way they were, and just not care. Have a good day! (No offense to you,
I just mean people are giving me crap.)


Green_BigSmile

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 5:53 pm
by Skynet
If it doesn't look good move the gun around, I mean, I made a G36C and it doesn't look like the one you just made. There is a fine line between following the rule 100% and not following it. If you follow it 100% you get the result you made but I mean with the example of the G36C you can clearly see the gap on the top(part of the iron sight) so this is a major part of what making this gun look different from other guns, so find a way to include it, this is just one example of the many you could find from every gun.

Heres my take on the G36C:
http://imgur.com/a/fU3du#0
http://i.imgur.com/Zc6zppm.png

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 5:56 pm
by yuiop
D&D Productions wrote:
Nikhao wrote:
Still extremely out of proportion. And seriously kid, get over it. Just because a few people give you criticism about your mods doesn't mean they don't like them. And, Skynet's mods are definitely detailed, and not this simple. You just can't copy his style right.

I'm against using skynet dude, when you make it right, it looks horrible!
(Right means 1 voxel to 1 cubic inch.) The reason I made this post is
because I don't want anything to do with skynet but no one will leave me
alone about my mods, so- I decided I'd show them how much "Accurate"
sucks!

(G36C "Accurate" Skynet)
G36C SkyNet Paint.PNG

G36C SkyNet.PNG


All I'm saying is, shut up about "Proportion" and have fun making mods!
This is my final take on this "Skynet" deal, so I'm going to make my mods
the way they were, and just not care. Have a good day! (No offense to you,
I just mean people are giving me crap.)


Green_BigSmile
There is no point of making a thread about this.

Re: SkyNet, or not?

Posted: Tue Jun 17, 2014 6:06 pm
by Zekamalikyd
tip number 1: get good ref pics
tip number 2: git gud n0b
tip number 3: srsly get better ref pics