Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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CraftDinur
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Vucgy wrote:
Why is the game turning off when I try to connect ? Whats the point of that kick on join thing i cant find it .
It's to make sure scrubs like you can't play the game and ask for an SMG. So far it appears to be working quite nicely as it is quite evident that you didn't RTFM
HoboHob
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How do you change sounds on the server?
Sample
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topo wrote:
I think that what he means is that he doesn't like having to actually put a little effort into starting the game. :(
Yes.
Vucgy
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CraftDinur wrote:
Vucgy wrote:
Why is the game turning off when I try to connect ? Whats the point of that kick on join thing i cant find it .
It's to make sure scrubs like you can't play the game and ask for an SMG. So far it appears to be working quite nicely as it is quite evident that you didn't RTFM
What ? What ? F*** you I just asked why it doesnt start and where to find that join_kick thing , dont talk shit if you wont help
SneakyBastard
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Vucgy wrote:
CraftDinur wrote:
Vucgy wrote:
Why is the game turning off when I try to connect ? Whats the point of that kick on join thing i cant find it .
It's to make sure scrubs like you can't play the game and ask for an SMG. So far it appears to be working quite nicely as it is quite evident that you didn't RTFM
What ? What ? F*** you I just asked why it doesnt start and where to find that join_kick thing , dont talk shit if you wont help
He is not supposed to help. You haven't made nearly any effort to find this information.


HoboHob wrote:
How do you change sounds on the server?
pkg/base/wav?
BozoDel
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Vucgy, you just have to read READ_THIS_FIRST.txt. It's in the docs folder.

The README.txt and the manual really say nothing about what he asked. The first post in this thread does. So yeah, it can be confusing.

I suggest we all chill and think twice before calling someone stupid or lazy or whatever. Just a suggestion.
Vucgy
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I made it , the problem is that if you press iceball gl the game blocks.
Space Inspader
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Now, all I need is a tutorial on how to build on the map_editor. One accomplishment is getting into it. The biggest, is getting to work it. Guh, and I want to get it to work.
GreaseMonkey
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docs/editor_map.txt
You don't need to give the extra arguments as it does give you 10 slots you can work with from 0 through 9.

Anyhow, you will need -25 to connect to the server now, mostly because topo did some stuff to the keyboard code to hopefully make it play nice with non-US-QWERTY keyboards. I've changed the link in the first post.

Vucgy, you will need a lot of VRAM just to store the geometry for iceball-gl - I recommend a minimum of 128MB.
tunaspirit
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What OpenGL version does your driver need to run iceball-gl (please don't say 2.0+) Because all I see is white bars where the text should be, and when it's done loading, the game crashes. (I did RTFM)
Jordach
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tunaspirit wrote:
What OpenGL version does your driver need to run iceball-gl (please don't say 2.0+) Because all I see is white bars where the text should be, and when it's done loading, the game crashes. (I did RTFM)
I have 2.1 (OpenGL) and it works for me. Iceball *probably* uses OpenGL 2.X
HoboHob
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Jordach wrote:
tunaspirit wrote:
What OpenGL version does your driver need to run iceball-gl (please don't say 2.0+) Because all I see is white bars where the text should be, and when it's done loading, the game crashes. (I did RTFM)
I have 2.1 (OpenGL) and it works for me. Iceball *probably* uses OpenGL 2.X
Same here. Except I get some stuttering and FPS instability.
GreaseMonkey
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tunaspirit wrote:
What OpenGL version does your driver need to run iceball-gl (please don't say 2.0+) Because all I see is white bars where the text should be, and when it's done loading, the game crashes. (I did RTFM)
Your graphics chip needs to support GL_ARB_texture_non_power_of_two, which is core in 2.0, and it must also be able to load BGRA images.
If you have VBO support, you will most likely need 128MB of VRAM. If not, maybe not so much.
You MIGHT need 256MB of RAM instead of the suggested 128MB of RAM.

Pulchy has the same problem, and when I debugged the crash it turned out that it crashed on a memcpy() or something.
How much RAM do you have?
Space Inspader
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I already read the document. I want to get it to work as in, BUILD. I can't build. Everything is a blank. All I can see is text with "Minecraft mode" and stuff. I try the build button and nothing pops out infront of me.
Vucgy
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Could this work? That the kv6 (or whatever iceball uses) be just the player holding weapon(other guy) and the real First-person gun be like this , A png Image?
Image Yeah AK47
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