Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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Sasquatch
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So, I take it some people have played this then? Where can I download it? And when/who is hosting matches?

Or am I reading peoples' posts wrong?
Semper
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Official Iceball club has been made

Made by GreaseMonkey: http://buildandshoot.com/clubs.php?mode ... nfo&cid=51
Priok
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Sasquatch wrote:
So, I take it some people have played this then? Where can I download it? And when/who is hosting matches?

Or am I reading peoples' posts wrong?
http://dl.dropbox.com/u/32094129/icebal ... bs-002.zip
it was in the first post somewhere but kind of hidden, I don't know whether or not we can play multiplayer yet or which version that is. I downloaded it a few days ago and there wasn't a gun yet, I believe
GreaseMonkey
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Joined: Tue Oct 30, 2012 11:07 pm


This place is reaking of misconceptions it's really quite horrifying

Anyhow, obligatory parody snapshot showing off the fact that I now have chat working:

Image

Note, if you have an AZERTY keyboard or a UK QWERTY keyboard it might not like you (it shouldn't have any issues with A-Z but it might have issues when you hold shift and press some of the other keys). If someone can recommend a better approach using some libSDL APIs, please let me know, as I might make the API for char lookups C-side.

So, anyhow, let's clear up some misconceptions:
  • For the last time, I am not using Voxlap. I am writing my own renderer in C, using libSDL to handle putting stuff onto your screen, taking in mouse / keyboard stuff, and eventually blasting stuff out of your speakers. The core of the game logic is in Lua.
  • Vucgy, on the 12th, I want you to fork out your $10 and leave us alone.
  • The first release will most likely have that look about it, however I may have it looking better by the second release. I need fast horiz/vert trapezium drawing routines for that.
  • The reason that we don't have "proper 3D blocks" yet, of course, is not that I'm being lazy, but that getting the game working, especially over a network, is a much higher priority than making it look pretty.
  • Unfortunately, at this stage, the text isn't all that readable. The green text for the green team has been toned down a bit, though! With that said, you will (as the server owner) be able to give any ARGB colour you like for each line of text.
Also, networking and therefore multiplayer isn't implemented yet. But if you build it from source (check the first thread, it's on github), you will find that the gun actually works now.
MrHaaax
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Joined: Sun Nov 25, 2012 2:58 am


GreaseMonkey wrote:
This place is reaking of misconceptions it's really quite horrifying

Anyhow, obligatory parody snapshot showing off the fact that I now have chat working:

Image

Note, if you have an AZERTY keyboard or a UK QWERTY keyboard it might not like you (it shouldn't have any issues with A-Z but it might have issues when you hold shift and press some of the other keys). If someone can recommend a better approach using some libSDL APIs, please let me know, as I might make the API for char lookups C-side.

So, anyhow, let's clear up some misconceptions:
  • For the last time, I am not using Voxlap. I am writing my own renderer in C, using libSDL to handle putting stuff onto your screen, taking in mouse / keyboard stuff, and eventually blasting stuff out of your speakers. The core of the game logic is in Lua.
  • Vucgy, on the 12th, I want you to fork out your $10 and leave us alone.
  • The first release will most likely have that look about it, however I may have it looking better by the second release. I need fast horiz/vert trapezium drawing routines for that.
  • The reason that we don't have "proper 3D blocks" yet, of course, is not that I'm being lazy, but that getting the game working, especially over a network, is a much higher priority than making it look pretty.
  • Unfortunately, at this stage, the text isn't all that readable. The green text for the green team has been toned down a bit, though! With that said, you will (as the server owner) be able to give any ARGB colour you like for each line of text.
Also, networking and therefore multiplayer isn't implemented yet. But if you build it from source (check the first thread, it's on github), you will find that the gun actually works now.
Yay!
On topic, how different is your renderer from default Voxlap? More flexible? I'm not sure, because there should be a reason why would you use Greaseren(i named it like that) instead of Voxlap. Like PMFs and KV6s.
GreaseMonkey
Coder
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Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


MrHaaax wrote:
Yay!
On topic, how different is your renderer from default Voxlap? More flexible? I'm not sure, because there should be a reason why would you use Greaseren(i named it like that) instead of Voxlap. Like PMFs and KV6s.
It compiles with things that aren't MSVC++.
That is, you can compile it for things that aren't Windows.

Also, writing this engine from scratch, I can release it under the GPL.

You could hypothetically do all the Lua stuff over the top of VOXLAP (though you'd need to relicense for it to technically be legal, and I don't think Ken will GPL VOXLAP in a hurry, and I can't be arsed relicensing Iceball at this stage), although you'd have to either convert the models to KV6, or implement PMF rendering in VOXLAP.

But then it won't natively work on not-Windows, will it?
GreaseMonkey
Coder
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Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Today

Image

has been

Image

a very

Image

productive

Image

day. Yes, aside from actually getting points for capturing, the intel / tent systems are fully working now.

And yes, I know the "tents" look like shit. But the good thing about them looking nothing like the original AoS tents is that they're definitely not going to be able to poke the trade dress infringement stick in that area.

Quick recap of what the hell I did today:
  • Implemented the T/Y chat system.
  • Sorted out pathname security.
  • Finally sorted out the common.fetch_block stuff. I might redesign the rest of that API to keep things simple (common.fetch_start() and common.fetch_poll() are what I'm thinking of in terms of names).
  • The tent and intel are implemented. Because of this, you now have a finite number of blocks, and... well, you know how it goes (and I'm reminded that I'm not refilling the grenades at the tent yet - something to work on tomorrow).
Sample
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Joined: Wed Nov 21, 2012 8:37 pm


I try to open "iceball.exe" and program crashed. (You know how it is, click -> console black screen for 0,1 s. and auto-exit).
Sorry for my English -__-
GreaseMonkey
Coder
Coder
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Joined: Tue Oct 30, 2012 11:07 pm


Sample wrote:
I try to open "iceball.exe" and program crashed. (You know how it is, click -> console black screen for 0,1 s. and auto-exit).
Sorry for my English -__-
It didn't crash, it just spewed a bunch of text and closed.

Did you read docs/READ_THIS_FIRST.txt? Because it sounds like you didn't read it properly.
Sample
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I'm click opencmd.bat (im in the game directory), next i type "icaball" or "iceball.exe" and nothing.
Szuwar
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Joined: Sat Nov 10, 2012 1:22 pm


You mean like nothing happens? CMD hangs and you pc doesn't react in any way? No new processes?
HoboHob
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You must be on a windows system. After Iceball closes open STDERR.txt (or STDOUT.txt, one of those two)

It will have all the instructions needed.
BozoDel
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Joined: Fri Nov 30, 2012 12:56 am


Hm, this looks lovely. But please forgive my noobness and tell me why it wouldn't be more worth it to make a minetest fps mod?
Sasquatch
Mapper
Mapper
Posts: 141
Joined: Wed Nov 14, 2012 5:18 pm


BozoDel wrote:
Hm, this looks lovely. But please forgive my noobness and tell me why it wouldn't be more worth it to make a minetest fps mod?
Difficult to explain to you if you haven't played a classic version of AoS. This requires way less processing power, and it doesn't require any crafting to be done, the map size is finite, just better for a multiplayer experience in general. Don't get me wrong, Minecraft is a great game, bit it sin't the be all end all.
Sample
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Szuwar wrote:
You mean like nothing happens? CMD hangs and you pc doesn't react in any way? No new processes?
Yes.
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