rakiru wrote:"Pretty much every game"? That is the biggest exaggeration I've heard/read all day.theginjaninja09 wrote: um..."Pretty much every game"? That is the biggest exaggeration I've heard/read all day.
pretty much every game in existence has grass.
and it would add another element of stealth.
sounds pretty fitting to me. long grass was often used for hiding in ww1.
It's not going to do a lot for stealth when an enemy's name shows up when you look at them, when you're on the blue team, or when you have to disable grass because your computer can't render it fast enough. It would also require either adding in a block "type" property to each block, or just rendering grass on top of any block that's green.
This isn't WW1 though - it's a voxel shooter with weapons that resemble WW1.
okay, so it was an exaggeration. ignore that statement.
It's not going to do a lot for stealth when an enemy's name shows up when you look at them.
I am pretty sure a name does not show up when you point your gun at the other team. I thought it was only your team. and If it does, it should be changed.
It's not going to do a lot for stealth when you're on the blue team.
even though green will camouflage better, it will still help blue camouflage as well.
your computer can't render it fast enough.
which is the main problem, Isn't it. Ace of Spades is never going to advance if a computer from the late 90's has to run it.






