Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
1410 posts Page 37 of 94 First unread post
Vucgy
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Wow ‚if you continue so it may become better then AOS Green_Septic
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
Articsledder
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Joined: Mon Nov 12, 2012 5:13 pm


Vucgy wrote:
Wow ‚if you continue so it may become better then AOS Green_Septic
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
just stop
HoboHob
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Joined: Mon Nov 05, 2012 5:02 pm


Vucgy wrote:
Wow ‚if you continue so it may become better then AOS Green_Septic
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
GreaseMonkey is NEVER adding an SMG, if you want one add it yourself.

I don't want an SMG either.
jordan
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Joined: Thu Jan 03, 2013 12:45 pm


If theres no smg what will there be? A game filled with just rifle users would be kind of boring tbh..
Tex
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Joined: Wed Dec 12, 2012 11:42 pm


jordan wrote:
If theres no smg what will there be? A game filled with just rifle users would be kind of boring tbh..
SHOTGUN MAYBE? THINK OF THAT?
Lemon
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Posts: 250
Joined: Tue Nov 13, 2012 11:29 am


jordan wrote:
If theres no smg what will there be? A game filled with just rifle users would be kind of boring tbh..
I assume that you have never had a close-range encounter with rifles only. It's heart pounding action. I just don't want a SMG due to the fact I want this to be a World War One simulator like it used to be. If you want a SMG, go learn LUA and make one for a server fork.
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Vucgy wrote:
Wow ‚if you continue so it may become better then AOS Green_Septic
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
Hey guys I made a signature, check it out, it's even got an easy to remember URL
EDIT: Said sig has been seen. Probably not a good idea.

On a more serious note, everyone told you there would be no SMG, I told you there would be no SMG, I've also told you to get the fuck off my thread, now would you do that kthxbai?

For the rest of you, here's 0.0-10, which adds client.mouse_warp and almost fixes the renderer being a bit derpy (some blocks do still face inwards, though - I need to find out how to finally fix that crap): http://dl.dropbox.com/u/32094129/icebal ... 0.0-10.zip
Last edited by GreaseMonkey on Thu Jan 10, 2013 3:55 am, edited 1 time in total.
Vucgy
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Joined: Sun Nov 18, 2012 1:57 pm


If its a WW1 then the Semi should be a Powerfull bolt-action Rifle. There should be a Shotgun and a Mortar . Also a Deployable HMG.
And I wish the game would not have auto-climb it totally breaks the game .
Articsledder wrote:
Vucgy wrote:
Wow ‚if you continue so it may become better then AOS Green_Septic
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
just stop
Dont cry my son. Green_tongue

GreaseMonkey
Wow that brings me to an idea for a signature to , nice .
Also I will post where I will and when I will crying will not bring you further Green_Sunglasses1
EDIT: GREAT there are 3d blocks but the game is unplayable cause of the drunken cam ...
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


Vucgy wrote:
If its a WW1 then the Semi should be a Powerfull bolt-action Rifle. There should be a Shotgun and a Mortar . Also a Deployable HMG.
And I wish the game would not have auto-climb it totally breaks the game .
Articsledder wrote:
Vucgy wrote:
Wow ‚if you continue so it may become better then AOS Green_Septic
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
just stop
Dont cry my son. Green_tongue

GreaseMonkey
Wow that brings me to an idea for a signature to , nice .
Also I will post where I will and when I will crying will not bring you further Green_Sunglasses1
EDIT: GREAT there are 3d blocks but the game is unplayable cause of the drunken cam ...
Please do everyone a favor and just SHUT UP.

Also, I have started working on an unofficial modding API. It would be easier if there weren't so many updates >_>
TheSifodias
Modder
Modder
Posts: 108
Joined: Fri Nov 23, 2012 9:29 pm


Grease, what is with the huge difference in mouse movement speed when your right click in? My mouse is supposed to veer off the screen, but the target moves barely an inch.
GreaseMonkey
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Coder
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Joined: Tue Oct 30, 2012 11:07 pm


TheSifodias wrote:
Grease, what is with the huge difference in mouse movement speed when you right click in? My mouse is supposed to veer off the screen, but the target moves barely an inch.
It's a Lua-side feature, although it should be relative to the zoom level (if it isn't, there's something wrong). Not sure if I want it to be a serverside option or a clientside option.
Feel free to adjust your sensitivity in clsave/pub/user.json.
HoboHob
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Winter Celebration 2013
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Joined: Mon Nov 05, 2012 5:02 pm


Image
Happy now GreaseMonkey?
GreaseMonkey
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Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Oh, the "look like you're falling through the floor" bug. Yeah, that's a bug pertaining to autoclimb, and I haven't gotten around to FINALLY fixing it. I've attempted fixing it once, but it still rears its ugly head.
Reki
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Posts: 106
Joined: Fri Nov 09, 2012 11:07 pm


I'd totally add an SMG, with the following conditions:
1) Damage nerf. Headshots 40HP, Body/Limbs 15HP
2) Recoil: 4 times current level, except with more randomized recoil vectors.
3) Clip size: you can keep this the same, the gun sucks now.
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


HoboHob wrote:
Code: Select all
"mods": {"SMG", "Artillery", "Vehicles"},

"mod":{
    "mod_name": "SMG",
    "description": "I made this to make GreaseMonkey rage lololololo xDDDDD I am so funny lol xD",
    "help": "Press . to change your weapon",
    "file": "pkg/smg/plugin_smg.lua"
}

"mod":{
    "mod_name": "Artillery",
    "description": "Adds artillery to the game! Own people from several grid coords away!",
    "help": "Right click to aim and fire artillery",
    "file": "pkg/artillery/plugin_artillery.lua"
}

"mod":{
    "mod_name": "Vehicles",
    "description": "Adds vehicles to the game.",
    "help": "Press E to enter vehicles",
    "file": "pkg/vehicles/mod_vehicles.lua"
}
I feel like as each mod is supposed to be it's own package, it should provide it's own description and other meta data. Maintaining a global list of mods+metadata will be difficult and undercuts the modularity associated with packages. More importantly, though I think having or requiring at least some metadata/documentation would be a good idea.
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