Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey. Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
Just learned about this project. It seems well on its way. (>_> Not looking into AoS 1.0 anymore)
Here's some "thoughts" I posted on making a new client. http://www.buildandshoot.com/viewtopic.php?f=5&t=560
The dependency on older versions of libraries has me worried. Any reasons in particular? Or just "OMG it doesn't work anymore"s? XP I'd be willing to bang my head against the wall to make it work, if it's something that needs to be done.
I have cloned the repo and am reading the docs... I'll have to learn SDL as well
What's this FMP type of model?
Does the Voxlap engine need tweaking before being useful?
So many questions. Is there a dedicated forum or something?
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
When I compile I get:
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDLmain
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDL
collect2.exe: error: ld returned 1 exit status
make: *** [iceball.exe] Error 1
10se1ucgo wrote:When I compile I get:
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDLmain
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDL
collect2.exe: error: ld returned 1 exit status
make: *** [iceball.exe] Error 1
EDIT: Fixed, didn't install SDL correctly.
EDIT 2: Nope, Iceball now crashes when I run it
Did you set your user settings properly? You need to make sure that your name has quotes and the "kick on join" is set to false.
10se1ucgo wrote:When I compile I get:
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDLmain
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDL
collect2.exe: error: ld returned 1 exit status
make: *** [iceball.exe] Error 1
EDIT: Fixed, didn't install SDL correctly.
EDIT 2: Nope, Iceball now crashes when I run it
Did you set your user settings properly? You need to make sure that your name has quotes and the "kick on join" is set to false.
Cajun Style wrote:Just learned about this project. It seems well on its way. (>_> Not looking into AoS 1.0 anymore)
Here's some "thoughts" I posted on making a new client. http://www.buildandshoot.com/viewtopic.php?f=5&t=560
The dependency on older versions of libraries has me worried. Any reasons in particular? Or just "OMG it doesn't work anymore"s? XP I'd be willing to bang my head against the wall to make it work, if it's something that needs to be done.
I have cloned the repo and am reading the docs... I'll have to learn SDL as well
What's this FMP type of model?
Does the Voxlap engine need tweaking before being useful?
So many questions. Is there a dedicated forum or something?
I don't know about the lib questions, but the PMF model is explained in the docs. The voxlap engine is windows and x86 only, so not really suitable (although Ericson is working on a port of it). There's no dedicated forum, but you can join us on IRC on quakenet in #aos.development.
Okay, as long as there's centralized download for everything, then that'd be a start. I've started Think Python, I've gotten through about a chapter, then once I've finished the second I'll read them through again and do the exercises. Learn Python --> Learn Java --> Make Minecraft rip-off --> make money --> eat bacon.
TDuffin wrote:Okay, as long as there's centralized download for everything, then that'd be a start. I've started Think Python, I've gotten through about a chapter, then once I've finished the second I'll read them through again and do the exercises. Learn Python --> Learn Java --> Make Minecraft rip-off --> make money --> eat bacon.
Articsledder wrote:Made a rifle model, it's basically a mix of the Springfield 1903, Lee Enfield, and M1A. It's about 720 parts from what I remember.
To view it download it below and place the file in the cslave folder and rename it editor.pmf (make sure you have nothing important in the original editor folder!) or replace the rifle.pmf file in \pkg\base\pmf to use it in game.
Learn Haskell or Scheme: Your brain will melt.
Then learn C: your debugger will melt.
Then you will realize that Python, Ruby, Java etc are pointless because they aren't as fast as C (or Haskell for that matter) and not as powerful as Haskell or Scheme.
Also, are we using the sounds from .75 for explosions? cant seem to find any asplosion effects.
EDIT: dammit, you need to be logged in for soundcloud.
If you're keen to listen, use my account (i really dont care about it, made it to post in this thread). dzhoeltalk@hotmail.co.uk
peanut
Destroy the Blue Fascists!
Never bring a shotgun to a rifle fight