Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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Cajun Style
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Posts: 145
Joined: Fri Dec 07, 2012 11:04 am


Just learned about this project. It seems well on its way. (>_> Not looking into AoS 1.0 anymore)
Here's some "thoughts" I posted on making a new client. http://www.buildandshoot.com/viewtopic.php?f=5&t=560
The dependency on older versions of libraries has me worried. Any reasons in particular? Or just "OMG it doesn't work anymore"s? XP I'd be willing to bang my head against the wall to make it work, if it's something that needs to be done.
I have cloned the repo and am reading the docs... I'll have to learn SDL as well Green_D'oh
What's this FMP type of model?
Does the Voxlap engine need tweaking before being useful?
So many questions. Is there a dedicated forum or something?
10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


When I compile I get:
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDLmain
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDL
collect2.exe: error: ld returned 1 exit status
make: *** [iceball.exe] Error 1

EDIT: Fixed, didn't install SDL correctly.

EDIT 2: Nope, Iceball now crashes when I run it
gamax92
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Posts: 17
Joined: Sat Dec 15, 2012 5:18 pm


Amadeus
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Posts: 17
Joined: Mon Dec 17, 2012 11:26 pm


10se1ucgo wrote:
When I compile I get:
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDLmain
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDL
collect2.exe: error: ld returned 1 exit status
make: *** [iceball.exe] Error 1

EDIT: Fixed, didn't install SDL correctly.

EDIT 2: Nope, Iceball now crashes when I run it
Did you set your user settings properly? You need to make sure that your name has quotes and the "kick on join" is set to false.
10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


Amadeus wrote:
10se1ucgo wrote:
When I compile I get:
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDLmain
c:/mingw/bin/../lib/gcc/mingw32/4.7.2/../../../../mingw32/bin/ld.exe: cannot fin
d -lSDL
collect2.exe: error: ld returned 1 exit status
make: *** [iceball.exe] Error 1

EDIT: Fixed, didn't install SDL correctly.

EDIT 2: Nope, Iceball now crashes when I run it
Did you set your user settings properly? You need to make sure that your name has quotes and the "kick on join" is set to false.
Just did. Still crashes.
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Cajun Style wrote:
Just learned about this project. It seems well on its way. (>_> Not looking into AoS 1.0 anymore)
Here's some "thoughts" I posted on making a new client. http://www.buildandshoot.com/viewtopic.php?f=5&t=560
The dependency on older versions of libraries has me worried. Any reasons in particular? Or just "OMG it doesn't work anymore"s? XP I'd be willing to bang my head against the wall to make it work, if it's something that needs to be done.
I have cloned the repo and am reading the docs... I'll have to learn SDL as well Green_D'oh
What's this FMP type of model?
Does the Voxlap engine need tweaking before being useful?
So many questions. Is there a dedicated forum or something?
I don't know about the lib questions, but the PMF model is explained in the docs. The voxlap engine is windows and x86 only, so not really suitable (although Ericson is working on a port of it). There's no dedicated forum, but you can join us on IRC on quakenet in #aos.development.
10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


A proper installation guide for windows would be nice.
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


10se1ucgo wrote:
A proper installation guide for windows would be nice.
See this post: http://www.buildandshoot.com/viewtopic. ... =325#p5070
TDuffin
Deuced Up
Posts: 22
Joined: Mon Nov 26, 2012 4:12 pm


Okay, as long as there's centralized download for everything, then that'd be a start. I've started Think Python, I've gotten through about a chapter, then once I've finished the second I'll read them through again and do the exercises. Learn Python --> Learn Java --> Make Minecraft rip-off --> make money --> eat bacon.
Code: Select all
def eat_bacon():
 print('Om Nom')
 repeat_nomming()

def repeat_nomming():
 eat_bacon()


eat_bacon()
^^^ Yeah, I didn't use the interpreter or module to make that, so the indents are wrong :B
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


TDuffin wrote:
Okay, as long as there's centralized download for everything, then that'd be a start. I've started Think Python, I've gotten through about a chapter, then once I've finished the second I'll read them through again and do the exercises. Learn Python --> Learn Java --> Make Minecraft rip-off --> make money --> eat bacon.
Code: Select all
def eat_bacon():
 print('Om Nom')
 repeat_nomming()

def repeat_nomming():
 eat_bacon()


eat_bacon()
^^^ Yeah, I didn't use the interpreter or module to make that, so the indents are wrong :B
Protip: Python teaches you very little. It's an okay scripting language.

My advice is, learn C/C++/C#/Java

They will help you much more.

But hey, any language will give you a base.
UnrealIncident
Coder
Coder
Posts: 76
Joined: Thu Nov 22, 2012 6:15 pm


I might be able to get my friend to do OS X builds and if enough people want nightly Windows builds I can organize that.
Articsledder
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Posts: 209
Joined: Mon Nov 12, 2012 5:13 pm


gamax92 wrote:
http://buildandshoot.com/viewtopic.php? ... =125#p2813
Articsledder wrote:
Made a rifle model, it's basically a mix of the Springfield 1903, Lee Enfield, and M1A. It's about 720 parts from what I remember.

Image

To view it download it below and place the file in the cslave folder and rename it editor.pmf (make sure you have nothing important in the original editor folder!) or replace the rifle.pmf file in \pkg\base\pmf to use it in game.

http://www.mediafire.com/?yn4ndisuvgc3edl
Also GreaseMonkey, to get the stderr.txt and stdout.txt files not to show up, you have to compile SDL and on the configure step, apply --enable-stdio-redirect=no
Setting up MSYS/MinGW build system for compiling SDL/OpenGL applications

On the subject of this rifle, I'm not sure how it scales into the actual game, it may be too big. Will check it out in the A.M.
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


Articsledder wrote:


On the subject of this rifle, I'm not sure how it scales into the actual game, it may be too big. Will check it out in the A.M.
It's HUGE on the players.

I used it before the networking update.
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Learn Haskell or Scheme: Your brain will melt.
Then learn C: your debugger will melt.

Then you will realize that Python, Ruby, Java etc are pointless because they aren't as fast as C (or Haskell for that matter) and not as powerful as Haskell or Scheme.
Dzhoel
Deuced Up
Posts: 116
Joined: Sat Dec 15, 2012 5:49 am


Hi Rakiru, nice idea to incorporate those who cant code, im working my butt off to get the sounds in first :D

If we're going with bolt action, this sound came from the WW2 pack from the K98 folder made a year ago
https://soundcloud.com/#dzhoel/ace-of-s ... olt-action
Or if were going with a semi auto rifle, this may be a more appropriate reload from the same pack but from the STG model.
https://soundcloud.com/#dzhoel/ace-of-s ... uto-reload

Also, are we using the sounds from .75 for explosions? cant seem to find any asplosion effects.

EDIT: dammit, you need to be logged in for soundcloud.
If you're keen to listen, use my account (i really dont care about it, made it to post in this thread).
dzhoeltalk@hotmail.co.uk
peanut
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