jdrew wrote:Well if you wanna be that guy, When I find out how to do it I will post a tutorial for dem noobs like mawThe developers' effort is currently going where it should be - into the development. This is a work in progress, and there is a Windows build linked in the main post. If you can't read a simple read-me to figure out how to play, then nobody here is going to help you. If you want to compile it yourself, well, you're expected to understand how to do so (although we can help with specific problems).
Iceball Project
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rakiru
Coder
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EssigGurkenFred
Deuced Up - Posts: 111
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rakiru wrote:Okay... Thanks. :)EssigGurkenFred wrote:One short question. Am I able to run that game without a graphics card driver?It is a software renderer, so yes.
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Sonarpulse
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Also, IMO I think the initial release should be compatible with PySnip and AoS .75, so we can get more people to test it more easily.
Also, does the engine currently have a problem with z-buffering? When I run the game blocks are displayed all weird, like the normals were all flipped, and things seem to rotate in a slightly billboard-ish way. Since it's a software renderer I'd expect the experience to be the same for everyone, but it looked a bit better in the picture on the first page, and that's an older version too.
Also, does the engine currently have a problem with z-buffering? When I run the game blocks are displayed all weird, like the normals were all flipped, and things seem to rotate in a slightly billboard-ish way. Since it's a software renderer I'd expect the experience to be the same for everyone, but it looked a bit better in the picture on the first page, and that's an older version too.
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HoboHob
Winter Celebration 2013
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Ericson2314 wrote:Also, IMO I think the initial release should be compatible with PySnip and AoS .75, so we can get more people to test it more easily.I think for lag reasons Grease simply has the blocks rendered as rotated 2D squares.
Also, does the engine currently have a problem with z-buffering? When I run the game blocks are displayed all weird, like the normals were all flipped, and things seem to rotate in a slightly billboard-ish way. Since it's a software renderer I'd expect the experience to be the same for everyone, but it looked a bit better in the picture on the first page, and that's an older version too.
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Sonarpulse
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That would explain it. Well in the long run we will need to render real cubes as it's just to confusing otherwise, but this is good for now.
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HoboHob
Winter Celebration 2013
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Ericson2314 wrote:That would explain it. Well in the long run we will need to render real cubes as it's just to confusing otherwise, but this is good for now.Yeah.
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rakiru
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HoboHob wrote:Indeed.Ericson2314 wrote:That would explain it. Well in the long run we will need to render real cubes as it's just to confusing otherwise, but this is good for now.Yeah.
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This type of post annoys me so much.
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Jdrew
Mapper
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It seems my computer doesn't support ssf2 or whatever it was, does this mean I cant play the game?
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Sonarpulse
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Umm, I highly doubt you don't have SSE2. What is your processor? Also currently SSE is optional, there is a portable C fallback for everything (I know because I unknowingly compiled it without SSE). Add "-march=native -msse" to the CFLAGS macro in whatever makefile you are using. Then you should be able to compile with SSE, and things ought to be faster too.
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Sadie
Deuce - Posts: 13
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ooop, Ericson beat me to it!!
jdrew wrote:It seems my computer doesn't support ssf2 or whatever it was, does this mean I cant play the game?SSE2 More than likely your computer can still run this (slower framerates) But as with all projects in the Pre-Beta stage you will have to do some of the work your self. Read this and the related conversation a few postings above. Basically this telling you is to you will have to Build(compile) your own Executable from the Source code. Use goggle, use Tutorials, and READ!!
Green Must Die!!!
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Jdrew
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Sadie wrote:ooop, Ericson beat me to it!!Forget it then, I will look into iceball later.jdrew wrote:It seems my computer doesn't support ssf2 or whatever it was, does this mean I cant play the game?SSE2 More than likely your computer can still run this (slower framerates) But as with all projects in the Pre-Beta stage you will have to do some of the work your self. Read this and the related conversation a few postings above. Basically this telling you is to you will have to Build(compile) your own Executable from the Source code. Use goggle, use Tutorials, and READ!!
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Sonarpulse
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all you got to do is paste some text in a text file. I think you can manage it.
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HoboHob
Winter Celebration 2013
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Ericson2314 wrote:all you got to do is paste some text in a text file. I think you can manage it.And install MinGW.
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GreaseMonkey
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HoboHob wrote:I believe he's doing this on Linux on his Raspberry Pi. Which is ARM, therefore doesn't have SSE.Ericson2314 wrote:all you got to do is paste some text in a text file. I think you can manage it.And install MinGW.
If someone knows of any SIMD instructions for ARM, feel free to do an optimised render_blit_img for that.
EDIT: Pulled the SSE matrix multiply. Thanks for that.
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Sonarpulse
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glad to see you pulled the SIMD stuff. I'll be busy the next couple days but then convert all the x86 SIMD to generic SIMD (as in http://gcc.gnu.org/onlinedocs/gcc/Vecto ... sions.html)
jdrew that is? I'd think he'd have no trouble with compiling and the command line then if he's audacious to experiment with non-x86 linux.
jdrew that is? I'd think he'd have no trouble with compiling and the command line then if he's audacious to experiment with non-x86 linux.
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