Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
1410 posts Page 17 of 94 First unread post
Demo123
Blue Master Race
Blue Master Race
Posts: 495
Joined: Mon Nov 05, 2012 3:03 pm


IceCraft wrote:
I've created a alternative IceBall Server:

connect-icecraft-1-iceball.bat

Just copy it in your IceBall for Noobs Directory and doubleclick on it.

I wish a lot of fun!

Yours Sincerely,

IceCraft
Which download button am I supposed to click to download that thing. There are like 5 of them there and all aren't for this thing.

EDIT: NVM, I found out which button to click on.
Last edited by Demo123 on Sun Dec 16, 2012 2:10 pm, edited 1 time in total.
IceCream
Hoster
Hoster
Posts: 322
Joined: Thu Nov 01, 2012 12:18 pm


You have to click on the Download-Button with the little green arrow.

Yours Sincerely,

IceCraft
BozoDel
Deuced Up
Posts: 61
Joined: Fri Nov 30, 2012 12:56 am


rakiru wrote:
Demo123 wrote:
OfficiallyMylololz wrote:
I thought Ram was measured in mb. Oh well, guess I was wrong, but I've seen yters say they had.. 16mb of ram.
And APPARENTLY, I have 4mb of ram.
If you have under 1GB it's measured in MB. But I have never heard of someone having 4mb or 16mb of RAM.
My first computer had 40MB of memory. We got it second hand in the mid-90s.
When my graphics card's capacitors burst, I had to get by with a Voodoo 3! I think that was top notch in the times of Ultima VII!
GreaseMonkey wrote:
(fuck debian/ubuntu)
I was gonna ask why, but the answer might be too technical for me. Anyway, what distro do you use, Grease?
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


IceCraft: Please, if you're hosting a server, remember to post the address + port, so that people like me don't have to use a shitty click-through download site.

Also, that looks like a Hamachi IP.

BozoDel: I use Ubuntu 10.04 on my old laptop, Fedora 6 on my deskop, and Fedora 16 64-bit on my current laptop.
(I also use FreeDOS on an old computer I have which has a Soundblaster 16 in it.)
OfficiallyMylololz
Deuced Up
Posts: 37
Joined: Wed Dec 12, 2012 10:25 pm


Demo123 wrote:
OfficiallyMylololz wrote:
I thought Ram was measured in mb. Oh well, guess I was wrong, but I've seen yters say they had.. 16mb of ram.
And APPARENTLY, I have 4mb of ram.
If you have under 1GB it's measured in MB. But I have never heard of someone having 4mb or 16mb of RAM.
I'm pretty sure that most common Ram is measured in doubles. eg: 1, 2, 4, 8, 16, 32, 64.
This is just a random example I know of, this person has a 16mb Ram computer, look at paulsoaresjr's YouTube channel as he describes the specs his computer has. I don't know how you can have 1GB of ram xD as that is alot
piratefroob
Deuce
Posts: 6
Joined: Sun Dec 16, 2012 10:26 pm


OfficiallyMylololz wrote:
I'm pretty sure that most common Ram is measured in doubles. eg: 1, 2, 4, 8, 16, 32, 64.
This is just a random example I know of, this person has a 16mb Ram computer, look at paulsoaresjr's YouTube channel as he describes the specs his computer has. I don't know how you can have 1GB of ram xD as that is alot
1GB of ram isn't that much actually. It's really little nowadays, you need 1gb to run windows 7.
Turner
Deuced Up
Posts: 64
Joined: Fri Dec 07, 2012 11:10 pm


The servers not working. I think its Hamachi
OfficiallyMylololz
Deuced Up
Posts: 37
Joined: Wed Dec 12, 2012 10:25 pm


piratefroob wrote:
OfficiallyMylololz wrote:
I'm pretty sure that most common Ram is measured in doubles. eg: 1, 2, 4, 8, 16, 32, 64.
This is just a random example I know of, this person has a 16mb Ram computer, look at paulsoaresjr's YouTube channel as he describes the specs his computer has. I don't know how you can have 1GB of ram xD as that is alot
1GB of ram isn't that much actually. It's really little nowadays, you need 1gb to run windows 7.
I am using windows 7. Obviously, somethings wrong here.
OfficiallyMylololz
Deuced Up
Posts: 37
Joined: Wed Dec 12, 2012 10:25 pm


OfficiallyMylololz wrote:
piratefroob wrote:
OfficiallyMylololz wrote:
I'm pretty sure that most common Ram is measured in doubles. eg: 1, 2, 4, 8, 16, 32, 64.
This is just a random example I know of, this person has a 16mb Ram computer, look at paulsoaresjr's YouTube channel as he describes the specs his computer has. I don't know how you can have 1GB of ram xD as that is alot
1GB of ram isn't that much actually. It's really little nowadays, you need 1gb to run windows 7.
I am using windows 7. Obviously, somethings wrong here.
Oh haha sorry for causing confusion or any kind of inconvenience, It's measured in GB. right.. I have 4.00GB ram.
I'm really sorry for wasting peoples time lol
Sadie
Deuce
Posts: 13
Joined: Thu Dec 13, 2012 2:20 am


GreaseMonkey wrote:
Sadie wrote:
GreaseMonkey could you point me in the direction of building a non-SSE-2 Build. I would be interested in optimising such a build.
I'm running a Linux on a AMD Athalon XP 3000+
make CFLAGS_EXTRA="-I/usr/include/lua/" LIBS_Lua="-llua5.1"

If the SSE2 thing chokes, do this:
make CFLAGS_EXTRA="-mno-sse2 -I/usr/include/lua/" LIBS_Lua="-llua5.1"

Make sure you have all the required development libraries!
Ahh! one of the first things I checked on was x11 Development Libs and more specificity the Display/Video Development Libs. I failed on the SDL rebuild. "make clean", ./configure, make, make install. Blue_D'oh
GreaseMonkey wrote:
P.S. Why does your avatar look like someone cosplaying Reisen Udonge Inaba?
Lots of Rum and Coke

compiled and running while loading I see between 18-23 FPS, while running 10-14. I compiled straight with make, and also ala
make CFLAGS_EXTRA="-mno-sse2 -I/usr/include/lua/" LIBS_Lua="-llua5.1"; no discernible difference. So now am reading the other lit. and poking around the code.
Thx!
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


I am just now compiling it for the first time too. Is there anything like sdl-config for lua? this would really come in handy as I can't think of any other portable solution. Anyways I sent you a pull request after changing the way the makefiles work a bit, included a tempory solution of adding HEADERS_LUA as a variable.

Also I might be able to rig you up a nMakefile for MSVC (unless you use a lot of C99), I like it no better than you, but flexibility for the user is always good. I actually might be getting somewhere with GPL and Voxlap too, in which case this would help me combine the two in lieu of my port being finished.
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Ericson2314 wrote:
I am just now compiling it for the first time too. Is there anything like sdl-config for lua? this would really come in handy as I can't think of any other portable solution. Anyways I sent you a pull request after changing the way the makefiles work a bit, included a tempory solution of adding HEADERS_LUA as a variable.

Also I might be able to rig you up a nMakefile for MSVC (unless you use a lot of C99), I like it no better than you, but flexibility for the user is always good. I actually might be getting somewhere with GPL and Voxlap too, in which case this would help me combine the two in lieu of my port being finished.
Could you please redo the commit but ensure that the bulk of the .h files are in src, not include? I'm talking about the lua_*.h ones.
With that said, could you also please name the dir "src", not "source"?

Thanks for taking the time to put that together, it just needs a little bit of tweaking.
EssigGurkenFred
Deuced Up
Posts: 111
Joined: Tue Nov 06, 2012 3:15 pm


One short question. Am I able to run that game without a graphics card driver?
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


EssigGurkenFred wrote:
One short question. Am I able to run that game without a graphics card driver?
It is a software renderer, so yes.
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


rakiru wrote:
EssigGurkenFred wrote:
One short question. Am I able to run that game without a graphics card driver?
It is a software renderer, so yes.
Technically don't integrated cards require graphic drivers to even work?
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