Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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GreaseMonkey
Coder
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- Location: MOV ax,00h \ MOV bx,13h \ INT 10h
Ah, right. Yeah, the map rect situation needs to be improved, but that's not a priority right now.
New screenshot: The map can be changed from the Lua side now!

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Spade
Deuce
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- Posts: 4
- Joined: Tue Nov 06, 2012 12:50 pm
Wow fantastic work GM! Very exciting stuff indeed.
Also I'm running on Linux so I'm extra excited, and open source hooray! When my exams are over in a few weeks I will see if I can do anything to assist you. Keep up the good work GM.
When this is a little more playable we will have to do a big promotion and set a play-date!
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GreaseMonkey
Coder
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- Location: MOV ax,00h \ MOV bx,13h \ INT 10h
OK, aside from not making newly exposed blocks show up or making newly hidden blocks go bye-bye, I'm now no longer lagging behind Root Dyn. Also

, I had to claim first dibs on this.
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Oshawott
3 Years of Ace of Spades
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- Posts: 41
- Joined: Wed Nov 07, 2012 8:57 am
how do i run this great program/game?
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GreaseMonkey
Coder
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- Location: MOV ax,00h \ MOV bx,13h \ INT 10h
It's still in development. You will need to build it from source.
Read the first post in the thread. It should give you enough information to go looking for things.
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HoboHob
Winter Celebration 2013
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- Joined: Mon Nov 05, 2012 5:02 pm
Oshawott wrote:how do i run this great program/game?
It's a pain in the rear to build on windows.
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GreaseMonkey
Coder
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- Location: MOV ax,00h \ MOV bx,13h \ INT 10h
From this update on, a 12-year-old can play this game.
Proudly sponsored by the
A* pathfinding algorithm.
HoboHob, check the first post of the thread. It has information on how to build for Windows now.
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HoboHob
Winter Celebration 2013
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HeatZane
Deuce
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- Posts: 16
- Joined: Tue Nov 06, 2012 2:36 pm
- Location: Stalker is here :P
hey grease, are the name file of the sound should be like AoS Sound name?
just asking, i want to make the sound
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GreaseMonkey
Coder
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- Location: MOV ax,00h \ MOV bx,13h \ INT 10h
HeatZane wrote:hey grease, are the name file of the sound should be like AoS Sound name?
just asking, i want to make the sound
Using the same filenames should be fine; however, it's ultimately up to you what you'd like to call them. (Preferably something sane, though, and not e.g. clownplanetsymphosium.wav.)
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HeatZane
Deuce
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- Location: Stalker is here :P
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GreaseMonkey
Coder
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- Joined: Tue Oct 30, 2012 11:07 pm
- Location: MOV ax,00h \ MOV bx,13h \ INT 10h
IMPORTENT UPDAET

PMF editor implemented. Check the first post carefully for a download link if you're too much of a wimpy SMG user to sort your crap out and actually build it yourself.
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HoboHob
Winter Celebration 2013
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- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
But ES EM GEE iz teh bezt wepin :(
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ThisFrickinSite
Deuced Up
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- Joined: Mon Nov 05, 2012 8:45 pm
Ignore this post.
HELLO HI HOW ARE YA
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