Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey. Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
But I don't think it's the best way out of this. Manual says it should work if you compile SDL with -DNO_STDIO_REDIRECT option and it does work for me. I think it's much more elegant but then again it's a pain in the ass for regular Joe's.
Also I think simple hotkeys system could be implemented thanks to one of your recent commits with chat implementation. I'll look into this.
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HoboHob wrote:Now Notepad on windows can't read this kind of text file because of the fact that linux is stupid and uses a different endline character than windows.
Good one.
Last edited by Szuwar on Fri Nov 30, 2012 2:19 pm, edited 1 time in total.
Now what you are going to do is look at the place you saved Iceball, there should be a file called STDERR.txt.
Open it. Now Notepad on windows can't read this kind of text file because of the fact that linux is stupid and uses a different endline character than windows. So you have to download notepad++. Then read STDERR.txt and do exactly as it says.
HoboHob wrote:Now Notepad on windows can't read this kind of text file because of the fact that linux is stupid and uses a different endline character than windows.
Does Linux have to use the same endline character as Windows? Mac currently uses the same endline character as Linux, and they used to use a different one; are they stupid too?
gedit automatically recognizes any kind of endline character. Even MS Word does that. Notepad doesn't. Notepad is stupid.
Sniper (just for fun):
Ammo: 5/20
Shot interval: 0.5 (2 shots per second)
Reload: 4000 MS
Damage limb: 30
Damage body: 75
Damage head: 110 What is their health at that you would need 110 damage for a kill?
Well, if the beta dies, we can always fall back to the good hard work of grease here. In fact it might end up being better because it will run on Linux too!
Anyhow, since my last post here I believe I got JSON loading and some of the network stuff working, although none over an actual network. I'm refactoring some stuff into a nice client_t structure.
Made my first (code) contribution today. It's the start of a GUI framework(display hierarchy, event model, layout) which I'm going to develop as a pure-Lua library alongside Iceball's engine code.
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jdrew: it is a whole new game which plays similarly to the Voxlap versions. Grease has been working very quickly but right now the game is only half-working, only try to run it at this stage if you enjoy tech demos or intend to do work (scripting or modding)