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[MAP] Hezee Hills CTF/TDM

Posted: Sun Dec 01, 2013 2:47 am
by JoJoe_Stinky
Here is another micro-map! If you guys liked Epic Forts, or Trenched, you will really like this map!
The base under the hill is Huge! Lots of neat lighting tricks from Blender here.

The name is a tribute to Danhezee. Thanks for all your help with the community!

Tools used:
My mapping templates, and tools
Blender: Terrain, modeling, some of the light baking
Voxed : Placing assets, and some light baking and modeling.
Slab6: Model touchup and import
Poly2Vox: Conversion from blender
Gimp: for image file conversion only.

Thumb:
Image


Turn-Table
http://jojoe.t15.org/HezeeHills/

File:
http://jojoe.t15.org/HezeeHills/HezeeHills.zip

On a side note, All experienced mappers who want to use the Rockhopper assets early just PM me here, or talk in IRC. I have some new assets to test. I will have a mapping guide ready really soon. I just want to make sure everything is in working order so I can just map during this project rather than constantly updating you guys!

I am really looking forward to trying this one! I spent a lot of time in planning.

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sun Dec 01, 2013 5:41 am
by Kuma
OMGWTFISUPWITHTHATITSSOBEAUTIFUL

really, what kind of magic spell did you use?

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sun Dec 01, 2013 5:50 am
by Jdrew
the buildings are solid but the map has good design Blue_BigSmile

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sun Dec 01, 2013 1:07 pm
by Commando_Ghost
:O What is this sorcery?

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sun Dec 01, 2013 3:37 pm
by JoJoe_Stinky
Hi Kuma, The magic is Blender! we have some great new approaches to mapping now.

HiJdrew, There will be non-solid buildings in the pack probably later today, the ones in thios map are just there as a backdrop or "Skybox"

Hi Commando Ghost, Hopefully I can share this magic so everyone can make maps like this 8)

More to come! Blue_Surprised2 Green_Surprised2

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sun Dec 01, 2013 5:21 pm
by learn_more
Kuma wrote:
OMGWTFISUPWITHTHATITSSOBEAUTIFUL

really, what kind of magic spell did you use?
this is the only correct response tbfh.

Re: [MAP] Hezee Hills CTF/TDM

Posted: Tue Dec 03, 2013 8:20 pm
by Lostmotel
I really like your new textured buildings, the big trees also look pretty cool.
going to add this one to the jojoemaps server of course Blue_Happy3
Rotation so far:
Spoiler:
2keep, chute, chute, clot, cord2, cord2, crumb, darkfort, EpicForts, EpicForts, forks, groove, HeirKraken, HeirKraken, hooch, izcool, killroy, lard, LostMore, LostMore, lumps, meatlOAF, nard, oasis2, oldfort, plateu, pork, pug, ravenloft, skullfort, skullfort, skullfort, shaft2, shaft2, shamrock, smack, smashforts, snatch, snid, solo, spud,
StackAttack, StackAttack, stmat, strip, strip, trenched, trenched, Yarr, Yarr, zork
hope you dont miss any of your maps in the rotation Blue_Tongue

Re: [MAP] Hezee Hills CTF/TDM

Posted: Wed Dec 04, 2013 4:03 am
by Kuma
I like the idea of having maps two or even three times in rotation. I think it is based on how magical they are right?

Re: [MAP] Hezee Hills CTF/TDM

Posted: Wed Dec 04, 2013 12:06 pm
by extra
Wow, this is a awesome map. :D

Re: [MAP] Hezee Hills CTF/TDM

Posted: Fri Dec 06, 2013 3:31 am
by Somnium
Wow. Great job man. The tactical setup of this map is great, well balanced and executed perfectly. Not to mention the up grades to the way it looks. Why did you choose to use blender? I have a friend who uses it regularly for short clips, videos and videos. It's pretty hard to learn.

If I ran a server, I'd definitely run this map, man. Great job. 10/10 for you.

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sat Dec 07, 2013 4:13 am
by JoJoe_Stinky
Hey thanks,

Sorry but I am going to quit helping this project out .

The beeping noise in openspades when the killfeed changes it way too much to fucking handle right now.

Whoever did this is the biggest fucking idiot on the fucking planet. No one is going to want to play this game with a 100% volume beep every fucking kill.

I am embarrassed to have my name associated with this project in any way.

Killfeed has totally ruined this game.

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sat Dec 07, 2013 4:22 pm
by Somnium
That escalated quickly.

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sat Dec 14, 2013 1:44 pm
by shaz
Added to Lines server rotation.


Nice job.

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sun Dec 15, 2013 11:03 am
by [GS]Sam
Blue_Surprised2 Added to German Spades TDM Blue_Surprised2

Re: [MAP] Hezee Hills CTF/TDM

Posted: Sat Apr 05, 2014 3:15 am
by ThisFrickinSite
JoJoe_Stinky wrote:
Hey thanks,

Sorry but I am going to quit helping this project out .

The beeping noise in openspades when the killfeed changes it way too much to fucking handle right now.

Whoever did this is the biggest fucking idiot on the fucking planet. No one is going to want to play this game with a 100% volume beep every fucking kill.

I am embarrassed to have my name associated with this project in any way.

Killfeed has totally ruined this game.
Find the beeping noise's file and replace it with an empty sound. Although there isn't a beeping noise when I play.