[MAP] Hezee Hills CTF/TDM

The level/layout/play area.
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JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Here is another micro-map! If you guys liked Epic Forts, or Trenched, you will really like this map!
The base under the hill is Huge! Lots of neat lighting tricks from Blender here.

The name is a tribute to Danhezee. Thanks for all your help with the community!

Tools used:
My mapping templates, and tools
Blender: Terrain, modeling, some of the light baking
Voxed : Placing assets, and some light baking and modeling.
Slab6: Model touchup and import
Poly2Vox: Conversion from blender
Gimp: for image file conversion only.

Thumb:
Image


Turn-Table
http://jojoe.t15.org/HezeeHills/

File:
http://jojoe.t15.org/HezeeHills/HezeeHills.zip

On a side note, All experienced mappers who want to use the Rockhopper assets early just PM me here, or talk in IRC. I have some new assets to test. I will have a mapping guide ready really soon. I just want to make sure everything is in working order so I can just map during this project rather than constantly updating you guys!

I am really looking forward to trying this one! I spent a lot of time in planning.
Kuma
Scripter
Scripter
Posts: 758
Joined: Fri Mar 22, 2013 10:05 am


OMGWTFISUPWITHTHATITSSOBEAUTIFUL

really, what kind of magic spell did you use?
Jdrew
Mapper
Mapper
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Joined: Tue Oct 30, 2012 10:48 pm


the buildings are solid but the map has good design Blue_BigSmile
Commando_Ghost
Modder
Modder
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Joined: Mon Dec 31, 2012 12:23 pm


:O What is this sorcery?
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Hi Kuma, The magic is Blender! we have some great new approaches to mapping now.

HiJdrew, There will be non-solid buildings in the pack probably later today, the ones in thios map are just there as a backdrop or "Skybox"

Hi Commando Ghost, Hopefully I can share this magic so everyone can make maps like this 8)

More to come! Blue_Surprised2 Green_Surprised2
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


Kuma wrote:
OMGWTFISUPWITHTHATITSSOBEAUTIFUL

really, what kind of magic spell did you use?
this is the only correct response tbfh.
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


I really like your new textured buildings, the big trees also look pretty cool.
going to add this one to the jojoemaps server of course Blue_Happy3
Rotation so far:
Spoiler:
2keep, chute, chute, clot, cord2, cord2, crumb, darkfort, EpicForts, EpicForts, forks, groove, HeirKraken, HeirKraken, hooch, izcool, killroy, lard, LostMore, LostMore, lumps, meatlOAF, nard, oasis2, oldfort, plateu, pork, pug, ravenloft, skullfort, skullfort, skullfort, shaft2, shaft2, shamrock, smack, smashforts, snatch, snid, solo, spud,
StackAttack, StackAttack, stmat, strip, strip, trenched, trenched, Yarr, Yarr, zork
hope you dont miss any of your maps in the rotation Blue_Tongue
Kuma
Scripter
Scripter
Posts: 758
Joined: Fri Mar 22, 2013 10:05 am


I like the idea of having maps two or even three times in rotation. I think it is based on how magical they are right?
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


Wow, this is a awesome map. :D
Somnium
League Participant
League Participant
Posts: 555
Joined: Fri Oct 11, 2013 6:06 am


Wow. Great job man. The tactical setup of this map is great, well balanced and executed perfectly. Not to mention the up grades to the way it looks. Why did you choose to use blender? I have a friend who uses it regularly for short clips, videos and videos. It's pretty hard to learn.

If I ran a server, I'd definitely run this map, man. Great job. 10/10 for you.
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Hey thanks,

Sorry but I am going to quit helping this project out .

The beeping noise in openspades when the killfeed changes it way too much to fucking handle right now.

Whoever did this is the biggest fucking idiot on the fucking planet. No one is going to want to play this game with a 100% volume beep every fucking kill.

I am embarrassed to have my name associated with this project in any way.

Killfeed has totally ruined this game.
Somnium
League Participant
League Participant
Posts: 555
Joined: Fri Oct 11, 2013 6:06 am


That escalated quickly.
shaz


Added to Lines server rotation.


Nice job.
[GS]Sam
Hoster
Hoster
Posts: 110
Joined: Fri Feb 01, 2013 1:29 pm


Blue_Surprised2 Added to German Spades TDM Blue_Surprised2
ThisFrickinSite
Deuced Up
Posts: 553
Joined: Mon Nov 05, 2012 8:45 pm


JoJoe_Stinky wrote:
Hey thanks,

Sorry but I am going to quit helping this project out .

The beeping noise in openspades when the killfeed changes it way too much to fucking handle right now.

Whoever did this is the biggest fucking idiot on the fucking planet. No one is going to want to play this game with a 100% volume beep every fucking kill.

I am embarrassed to have my name associated with this project in any way.

Killfeed has totally ruined this game.
Find the beeping noise's file and replace it with an empty sound. Although there isn't a beeping noise when I play.
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