[MAP] Yarr Island CTF/TDM/DM Zombies?
Posted: Wed Nov 06, 2013 7:25 pm
Hi all,
Here is an island map that will hopefully be good for Zombies and CTF/TDM/ and Deathmatch. Izzy requested areas for Zombies to jump up , and use as ambush points. I put arches, over arches, over arches.
LearnMore wanted some Ships for another map design i will be trying next I think. The name is from his IRC name Yarr_Pirate.
All of the boats have 2 entrances. There are caves and secret areas everywhere. The upland trees are designed to be climbable. The biggest one you can almost walk up to the first leaf tier without jumping. I hope this promotes more snippers in the trees.
.
The flags are a ways away from the spawn area so no one will be coming out of Hyperspace and shooting you in the back. The bases are near the watchtower so the defence can reload really easy.
I am able to just Lightmap Pack the UV maps now, so I will be releasing my blender mapping template soon.
The process will be:
* Sculpt or model your terrain.
* Press U and lightmap UV map your map to an image. (Automatic!! Woo WOo Wooo!)
* Save your model(s) and texture
* Click on the Poly2Voxed Batch file.
There may be fewer steps than the Heightmap editor I made recently.
Well, enough blabbing..
Here is todays map for you guys. It is not as big as it looks, Everything under the terrain is pretty much hollow, so you can walk straight to the flag if no one shoot's you you in the face with a rifle first.

Turntable presentation :
http://jojoe.t15.org/Yarr/
Map File:
http://jojoe.t15.org/Yarr/Yarr.zip
Hope you guys like it :)
If you guys want to test out an early version, or you want an updated model pack, let me know in IRC, and i will link you to a fresh Zip file.
Here is an island map that will hopefully be good for Zombies and CTF/TDM/ and Deathmatch. Izzy requested areas for Zombies to jump up , and use as ambush points. I put arches, over arches, over arches.
LearnMore wanted some Ships for another map design i will be trying next I think. The name is from his IRC name Yarr_Pirate.
All of the boats have 2 entrances. There are caves and secret areas everywhere. The upland trees are designed to be climbable. The biggest one you can almost walk up to the first leaf tier without jumping. I hope this promotes more snippers in the trees.
The flags are a ways away from the spawn area so no one will be coming out of Hyperspace and shooting you in the back. The bases are near the watchtower so the defence can reload really easy.
I am able to just Lightmap Pack the UV maps now, so I will be releasing my blender mapping template soon.
The process will be:
* Sculpt or model your terrain.
* Press U and lightmap UV map your map to an image. (Automatic!! Woo WOo Wooo!)
* Save your model(s) and texture
* Click on the Poly2Voxed Batch file.
There may be fewer steps than the Heightmap editor I made recently.
Well, enough blabbing..
Here is todays map for you guys. It is not as big as it looks, Everything under the terrain is pretty much hollow, so you can walk straight to the flag if no one shoot's you you in the face with a rifle first.
Turntable presentation :
http://jojoe.t15.org/Yarr/
Map File:
http://jojoe.t15.org/Yarr/Yarr.zip
Hope you guys like it :)
If you guys want to test out an early version, or you want an updated model pack, let me know in IRC, and i will link you to a fresh Zip file.