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[MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 2:20 am
by JoJoe_Stinky
Happy halloween!

Here is a map I made with skills in it :)

Image

Here is a turntable if you want to look closer:
http://jojoe.t15.org/skullfort/

And here is the map file:
http://jojoe.t15.org/skullfort/skullfort.zip

Thanks to LostMotel for uploading and testing this today! it was a very fun map :)

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 2:24 am
by TheKing
very cool map.

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 4:53 am
by izzy
Aesthetically very, very, very impressive. The layout looks good too, should be good for the King of the Hill game mode. Love the thatched cottages.

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 5:18 am
by CaptainDerpster
TOO MUCH DETAIL MY EYES! Awesome map.

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 5:20 am
by shywolf91
Pretty cool map. What programs did you use to make it?

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 5:35 am
by JoJoe_Stinky
Thanks TheKing :)

Hi, Izzy! Glad you like the roofs. :) I am spending more time on my looks while we get this new terrain template ready for general consumption.

Do I need to make any special scripts for King of the hill? Is it like the old Delta Force games where you need to hold the center position?

@ CaptainDerpser. If your eyes like this, you will love my next few maps.

@shywolf91, I use my terrain template to start out with in Blender. Then I use Qubicle or Slab6 for my trees and houses. Then it is off to Voxed to place everything.

The skulls are from a free model repository, I used poly2Voxed to port it into kV6 matrix, and then Filled the center in Qubicle. Slab6 has a hollow fill too, I just like the Qubicle interface better.

Thanks for looking everyone. Looking forward to seeing this on the server list! It was a real blast to play today.

This map looks best in OpenSpades.
http://www.buildandshoot.com/viewtopic. ... &start=480

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 5:38 am
by JoJoe_Stinky
BTW you can find this map in rotation here:
BaumCraft 24/7 - JojoeMaps
aos://1248699182:667

Special thanks to LostMotel for the 24-7 JoJoe server :) I think MeatLoaf is in rotation there too.

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 9:04 am
by Commando_Ghost
ilu <3

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 10:26 am
by SnIpEr
hey, welcome back Jojoe, I thought you quit.

Looks like an amazing map, I wonder how it plays out, I might play on your server so I can play it myself.

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 12:07 pm
by JoJoe_Stinky
SnIpEr wrote:
hey, welcome back Jojoe, I thought you quit.

Looks like an amazing map, I wonder how it plays out, I might play on your server so I can play it myself.
Nah, I did not quit. I had to sign a contract saying I would never make any non-commercial AoS maps again to get a Job. Well, after i signed the contract there was no job. They just wanted to learn how I made the terrain shaders and to make sure the non-commercial version did not look as good as the commercial version. They silenced a few other people too.

They only learned half of the process before I left, hence the ugly flat looks of their terrain shaders. They never found out how I did the lighting or how i was able to tunnel into the terrain. People who I thought were my friends turned out to be a idea stealing bunch of pirates.

i also made some really cool maps that the world will never see, like the Taj mahal, and a few other landmarks I made to scale.
They came really close to learning how I generated the buildings.

I am going to make sure the community has a better looking terrain shaders. I am going to make sure the community has better builder kits.

As soon as we get started, I am going to make sure the community gets the game they have been waiting for.

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 5:55 pm
by izzy
JoJoe_Stinky wrote:
Do I need to make any special scripts for King of the hill? Is it like the old Delta Force games where you need to hold the center position?
Not necessary but the KOTH script is based on TC and it handles all spawns, so forcing base and player spawns from separate scripts may cause conflicts. There is only one capture/hold area and by default it's in the center of the map. To change that, add 'KOTH':(x,y) or 'KOTH':(x,y,z) to map extensions. By default players randomly spawn in any direction 70 to 100 blocks away from the capture area, which can be adjusted by adding 'spawn_radius':(min,max) to map extensions.

Example skullfort.txt for KOTH:
Code: Select all
name = 'SkullFort'
version = '1.0'
author = 'JoJoe Stinky CC 2013'
description = 'SkullFort is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License'
extensions = {
    'water_damage' : 1,
    'KOTH' : (253,278),
    'spawn_radius' : (128,192)
}
The KOTH script is available here: http://buildandshoot.com/viewtopic.php?t=4537

SkullFort is now in rotation at:
  • aloha.pk king of the hill [aos]aos://1379434439:24887[/aos]
  • aloha.pk capture the flag [aos]aos://1379434439:30887[/aos]

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 6:34 pm
by JoJoe_Stinky
Izzy this is awesome!

Not only do you show me how to make a new game mode map, but you also host it on 2 of your servers!

Thank you very much for your help. :)

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 7:18 pm
by tungdil
Will be in the Stormwind server asap.
Could you make a thread with all your former maps ? I found many of them in a maplist in the old forum but the links are broken :<.
Btw, i admire your positive attitude towards this stuff going on here :)).

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 8:01 pm
by extra
Very nice map!

Re: [MAP] SkullFort CTF/TDM/etc...

Posted: Fri Nov 01, 2013 11:43 pm
by JoJoe_Stinky
Thanks tungdil! I will watch for it , and stop in to see if you guys want any improvements.

@Extra thanks! I will try and play for a while tonight.