Gates of Hell
Posted: Mon Dec 24, 2012 2:38 pm
Current version 1.6.1
[1.4]No more boundary damage. Removed floating blocks.
[1.6]Removed even more floating blocks :-X. Removed some spots leftover from applying textures.
[1.6.1]Added fog color which works with Pyspades' dynfog script.
With a feeling reminiscent of pride, I'd like to present my first map.
<death metal>GATES OF HELL D:</death metal>




Download: http://www.mediafire.com/file/oqn8d8ggb ... _1_6_1.zip
The map is basically a big block with a big cavern in the center and some underground holes on the side. (Even a very twisty tunnel to the other side. The idea is to make the sides less advantageous, and the center a place around which everybody tries to advance.
Dynfog script recommended ;)
There are some ugly things: the map is misleading, but there shouldn't be any floating blocks left. I think I have deleted most blocks which were out of bounds( :-X Crashing heck.) Still I hope somebody is willing to give it a try, and better yet have some fun.
Tools used: GIMP, pyspades map editor, voxed, slab6. (Also MinGW gcc and Wikipedia >_>)
Topic copied from the site that should not be mentioned or visited.
[1.4]No more boundary damage. Removed floating blocks.
[1.6]Removed even more floating blocks :-X. Removed some spots leftover from applying textures.
[1.6.1]Added fog color which works with Pyspades' dynfog script.
With a feeling reminiscent of pride, I'd like to present my first map.
<death metal>GATES OF HELL D:</death metal>




Download: http://www.mediafire.com/file/oqn8d8ggb ... _1_6_1.zip
The map is basically a big block with a big cavern in the center and some underground holes on the side. (Even a very twisty tunnel to the other side. The idea is to make the sides less advantageous, and the center a place around which everybody tries to advance.
Dynfog script recommended ;)
There are some ugly things: the map is misleading, but there shouldn't be any floating blocks left. I think I have deleted most blocks which were out of bounds( :-X Crashing heck.) Still I hope somebody is willing to give it a try, and better yet have some fun.
Tools used: GIMP, pyspades map editor, voxed, slab6. (Also MinGW gcc and Wikipedia >_>)
Topic copied from the site that should not be mentioned or visited.