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[MAP] TriWays
Posted: Mon Sep 09, 2013 4:15 pm
by Kuma
MUHAHAHAHA!! 2nd map in a day, I am going to conquer the mapping worlds!
Nah jk( lelue and motel kick my ass hard... but they are a source of inspiration)
So this map was requested by Bumsborke24 (AKA Baumrinde24), He wanted my to replicate pinpoint but with 3 "points".
And the result was this...
The main thing is that there is 50 water damage so you can't really camp in water, so you need to guard 3 points at once(needs team work) This map is suited for ctf and tdm.
Re: [MAP] TriWays
Posted: Mon Sep 09, 2013 4:18 pm
by VladVP
I love how your maps are really darn simple, but yet they look so interesting...
Re: [MAP] TriWays
Posted: Mon Sep 09, 2013 4:22 pm
by Leif_The_Head
I'd like the middle to be more like pinpoint. The idea to have outer ways but not connected to force people to build, is good.
8/10 from me. There's some room upwards.
Re: [MAP] TriWays
Posted: Mon Sep 09, 2013 4:25 pm
by Baumrinde24
BEDS MEP EVAHHHH 12/10
Nah just kidding, cant wait to test it :3
Thanks Kuma for doing that map, I really appreciate it.
Re: [MAP] TriWays
Posted: Mon Sep 09, 2013 4:34 pm
by Kuma
Leif_The_Head wrote:I'd like the middle to be more like pinpoint. The idea to have outer ways but not connected to force people to build, is good.
8/10 from me. There's some room upwards.
Leif, I get what you mean and maybe I will release a new map like this because your idea is interesting...
I will send you some sample sketches sometime
Re: [MAP] TriWays
Posted: Mon Sep 09, 2013 4:35 pm
by extra
I'd love to play on this map!!
Re: [MAP] TriWays
Posted: Tue Sep 10, 2013 3:46 pm
by Lelue
wow rude kuma :O you stole my map idea and call it nearly similar to it :O
I mean my map 3ways :(
Re: [MAP] TriWays
Posted: Tue Sep 10, 2013 6:36 pm
by Baumrinde24
Lelue wrote:wow rude kuma :O you stole my map idea and call it nearly similar to it :O
I mean my map 3ways :(
Rude Lelue they look totally different. If it was your idea to create a flat map, Kuma will give you credit k?
Nah I wont be rude; the mapname is a little bit smiliar to yours, but the maps are totally different. And thats what is important :)
Re: [MAP] TriWays
Posted: Tue Sep 10, 2013 7:28 pm
by Lelue
and the 3 ways :P but i like it anyway :)
Re: [MAP] TriWays
Posted: Tue Sep 10, 2013 7:55 pm
by VladVP
Lelue wrote:wow rude kuma :O you stole my map idea and call it nearly similar to it :O
I mean my map 3ways :(

Re: [MAP] TriWays
Posted: Wed Sep 11, 2013 12:21 am
by Kuma
Really lelue, I am feeling a lil bit of jelly from you. Come on they don't even look the same...
And I know the name, But it is "Tri" and not "ways" and has "point" it is inspired by pinpoint and the idea given to me by Baumrinde.
Re: [MAP] TriWays
Posted: Wed Sep 11, 2013 4:28 pm
by Lostmotel
Re: [MAP] TriWays
Posted: Thu Sep 12, 2013 5:10 pm
by Influx
While I've never been a fan of what I call 'geometry' maps, it looks like it'd have better gameplay than pinpoint. The only thing is with water damage being so high, and the flanking routes requiring building, I can see they'll be a prime target for griefers.
Also;
Lelue wrote:wow rude kuma :O you stole my map idea and call it nearly similar to it :O
I mean my map 3ways :(
You 'steal' my .kvx models all the time and put them in your maps without giving me credit. I hardly think you're in a position to try and call other people out.
Re: [MAP] TriWays
Posted: Thu Sep 12, 2013 5:48 pm
by Lelue
:( lostmotel gave me ur tree models and the red and white houses :( pls dont slap me influx
Re: [MAP] TriWays
Posted: Thu Sep 12, 2013 8:12 pm
by Lostmotel
Lelue wrote::( lostmotel gave me ur tree models and the red and white houses :( pls dont slap me influx
No, those were my own. I think Influx was talking about the trees from Marketgarden and the houses from Normandie which you used on your Oil town map^^