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[MAP] Tarawa

Posted: Sun Aug 11, 2013 5:52 pm
by Articsledder
This has been a little pet project of mine since about April. It's a rather large island map covered with palm trees, along with several little villages and an airfield. Originally inspired by izzy's Island, I went through several different versions and map shapes before going with this one. The map is named after a historical battle that took place during WWII in the Pacific Theater.

Image

The map is at least 3 blocks deep in most places too allow for tunneling, and the palm trees are intertwined so they won't disappear after 5 minutes, but will diminish over time. It features two prominent choke points, a narrow isthmus and a bridge.

Map
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Green Spawn
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Bridge
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Green side of the Bridge
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Blue side of the isthmus
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Road on Blue's side
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Blue spawn
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Download
http://www.mediafire.com/download/7358v ... Tarawa.zip

This was my first time experimenting with a Map.txt (which sets the spawns), so please inform me if there are any issues that I didn't notice
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Map made using:
Paint.exe
Voxed.Exe
Bitmap Converter
Grass, Sand, and Water images from JoJoeStinky's map editor

Re: [MAP] Tarawa

Posted: Sun Aug 11, 2013 5:58 pm
by Jdrew
very well done :)

Re: [MAP] Tarawa

Posted: Mon Aug 12, 2013 2:15 pm
by PABH
Looks very, very, very interesting for non-competitive matches. I hope someone hosts this soon.

Re: [MAP] Tarawa

Posted: Mon Aug 12, 2013 6:37 pm
by Influx
This is the first map in a long time that I've seen where my first thought was "I'd love to play that".

The only criticism I can offer is that a bit more variation in the foliage would have been nice, perhaps some bushes or something to break the line of sight more and offer greater hiding places. Other than that, it looks very nice and I look forward to playing on it.

Re: [MAP] Tarawa

Posted: Mon Aug 12, 2013 6:43 pm
by Xtra
Nice!!!

Re: [MAP] Tarawa

Posted: Mon Aug 12, 2013 8:58 pm
by Jdrew
Minit said they will feature the maps in the news letter so maybe this one will show up over there

Re: [MAP] Tarawa

Posted: Tue Aug 13, 2013 12:05 am
by Articsledder
Influx wrote:
This is the first map in a long time that I've seen where my first thought was "I'd love to play that".

The only criticism I can offer is that a bit more variation in the foliage would have been nice, perhaps some bushes or something to break the line of sight more and offer greater hiding places. Other than that, it looks very nice and I look forward to playing on it.
Yeah, when I get the time I'll probably make some modifications to the trees, depending on how it plays.

Re: [MAP] Tarawa

Posted: Wed Aug 21, 2013 9:33 pm
by Lostmotel
wow great map. I love the smooth transitions between water and sand/sand and grass. This map is hopefully going to be added to HOMOII soon. Blue_Happy3

Re: [MAP] Tarawa

Posted: Wed Aug 21, 2013 11:32 pm
by Jdrew
I put it on the AK server and I have to say it is pretty good. You spawn on the trees a lot but the way the trees are placed allow you to walk across the map on them undetected.

Re: [MAP] Tarawa

Posted: Thu Aug 22, 2013 11:58 pm
by Articsledder
jdrew wrote:
I put it on the AK server and I have to say it is pretty good. You spawn on the trees a lot but the way the trees are placed allow you to walk across the map on them undetected.
Yeah, I just got a chance to play it on Minit, and it appears that either the Map.txt is malfunctioning or not being used, which causes blue too spawn much closer to the chokepoint then green.

As with most maps I make I usually have TC in mind when designing them, so hosting it with TC may solve some spawn issues, however that won't be a great option until Intellimode becomes a bit more commonly used.

Re: [MAP] Tarawa

Posted: Tue Sep 03, 2013 3:09 pm
by Kuma
it is good, but I don't like the shape of trees...
water texture is good too

Re: [MAP] Tarawa

Posted: Tue Sep 03, 2013 3:23 pm
by extra
I played this map for a bit, and it's pretty fun!