How do I map make?
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Gothicknight
Deuce - Posts: 6
- Joined: Thu Jun 27, 2013 7:53 am
I've played since AoS first came out, but I never figured out how to map. Can someone please tell me how to do it. Is there a map that is all flat with 1 block as the base so I can build on top of it?
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
try looking at the tutorials?
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Battlefire
Build and Shoot's 1st Birthday
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- Joined: Sat May 25, 2013 3:06 am

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Gothicknight
Deuce - Posts: 6
- Joined: Thu Jun 27, 2013 7:53 am
jdrew wrote:try looking at the tutorials?I looked but they didn't help much. Is there a way to just make a COMPLETELY flat map so I can on top of that in game and then save?
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
editing a map in game and then pressing F1 will save it in your .vxl folder in your ace of spades folder. It would be best to make a height map,convert it, then import the .kvx models so you do not need to do much work.
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Gothicknight
Deuce - Posts: 6
- Joined: Thu Jun 27, 2013 7:53 am
jdrew wrote:editing a map in game and then pressing F1 will save it in your .vxl folder in your ace of spades folder. It would be best to make a height map,convert it, then import the .kvx models so you do not need to do much work.Right, I know the whole F1 thing, but is there a way to make a 1 block high map on Voxed? Because I know what I am going to build in game (mind you it will be very tedious and take a looooooooong time but it will be worth it.)
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
As I said you can make it with a height map but not with voxed as it would take months just to make a simple base platform. If you know what you are going to be making then why not just make the .kvx models and import them with voxed then do a bit of in game editing and you will be done.
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Gothicknight
Deuce - Posts: 6
- Joined: Thu Jun 27, 2013 7:53 am
jdrew wrote:As I said you can make it with a height map but not with voxed as it would take months just to make a simple base platform. If you know what you are going to be making then why not just make the .kvx models and import them with voxed then do a bit of in game editing and you will be done.Alright, I get you now, thanks for all the help!
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