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[LAST STAND]Classic Gen for Last Stand v1.1

Posted: Sat Mar 30, 2013 5:23 pm
by 10se1ucgo
I decided to create a Last Stand version of Classic Gen.
Using gen #40 from 50gens.zip, I created classicgen_ls.vxl.

Version 1.1
Spoiler:
- Renamed it to classiscgen_ls instead of _s
- Removed bridges, I didn't make them in the first place so the water would slow down the attackers
- Camouflaged the entrance to the bunker, and camouflaged the trench under it.
Image
DOWNLOAD:
http://www.mediafire.com/?bmcj2b9x0l17zv5

Re: [LAST STAND]Classic Gen for Last Stand v1.1

Posted: Mon Apr 01, 2013 12:13 pm
by LinktersHD
Umm? It's just the map classic gen with a few structures.....

Re: [LAST STAND]Classic Gen for Last Stand v1.1

Posted: Mon Apr 01, 2013 12:23 pm
by Buffet_of_Lies
LinktersHD wrote:
Umm? It's just the map classic gen with a few structures.....
Indeed it is. While I agree that it isn't exactly a breakthrough in map design, the game mode needs those structures to function.

Re: [LAST STAND]Classic Gen for Last Stand v1.1

Posted: Tue Apr 09, 2013 12:24 am
by 10se1ucgo
Buffet_of_Lies wrote:
LinktersHD wrote:
Umm? It's just the map classic gen with a few structures.....
Indeed it is. While I agree that it isn't exactly a breakthrough in map design, the game mode needs those structures to function.
This.
The CP's with a red flag are the spawns for the Attackers, who are supposed to capture the flag which is near the spawn for the defenders, the CP with a black flag.

Rest of the buildings are for defense of the defenders.