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[PUSH]Nether
Posted: Sat Mar 16, 2013 9:44 pm
by Skynet
Game mode best suited for this map:
Push
Description:
A group of caves with islands floating in lava
Preview:
Map Rendering:
More
Images
Map
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Big thanks to Silnius and BR for helping out with this map!
Re: [PUSH]Nether
Posted: Sat Mar 16, 2013 11:54 pm
by Silnius
What a nice map
Really impatient to try it in push mode

Re: [PUSH]Nether
Posted: Sun Mar 17, 2013 12:00 am
by TB_
The atmosphere is so freaking good. Awesome job skynet
I don't really like the nether portals though, what's the point of them?
Re: [PUSH]Nether
Posted: Sun Mar 17, 2013 12:05 am
by Skynet
The nether portals are implemented to give a bit of cover and to make the islands less dull
Re: [PUSH]Nether
Posted: Sun Mar 17, 2013 12:56 am
by strawhatpirate
I really love this map, and I think that the nether portals was more of a nice touch. I was suprised to see them :)
Re: [PUSH]Nether
Posted: Sun Mar 17, 2013 10:04 am
by Gibbs3333
What tools did you use ?
Re: [PUSH]Nether
Posted: Sun Mar 17, 2013 11:56 am
by Buffet_of_Lies
Okay... somebody needs to write a working 'Nether Portal' script now. Maybe we could define them in the map extension?
Re: [PUSH]Nether
Posted: Sun Mar 17, 2013 12:06 pm
by Skynet
Gibbs3333, the tool that I used to make the map was voxed. Buffet, BR was talking about something like that, there probably is something already made that would work for this
Re: [PUSH]Nether
Posted: Sun Mar 17, 2013 2:23 pm
by Gibbs3333
I am making a map called : Portal. It used an original concept and a script : platform.py. I am building teleporters, portals, elevators to reproduce the game Portal. You can use platform.py to set Nether Portals.
Re: [PUSH]Nether
Posted: Thu Mar 21, 2013 10:32 pm
by Ninja_pig_pro
Download broken D;
Re: [PUSH]Nether
Posted: Fri Mar 22, 2013 12:03 am
by Skynet
Download updated, sorry about that.
Re: [PUSH]Nether
Posted: Tue Mar 26, 2013 12:57 pm
by TheWildMuffin
There was a bit too much spawn killing but now it has gotten a little better and more players try to go for the objective