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[PUSH] Z-Fighting

Posted: Sat Mar 16, 2013 1:14 pm
by Cajun Style
Version 0.3a download
Version 0.3a gapless download

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Ace of Spades Z! <insert>Power up moaning</insert>
Map for push mode. Submission for contest.
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Rationale:
  • Radical concept.
  • All the enemies are in shooting range all the time.
  • Multiple ways to achieve end-goal.
  • Main challenge is getting cover, not shooting the enemy.
Features:
  • 3D path to walk.
  • Protected spawn area.
  • Islands for purposes.
  • Overview.
Doesn't provide:
  • Many blocks to mine.
  • Sufficient pre-made cover.
  • Sufficient grief protection.(!)
  • Consistent spawn location. (!)(See below.)
  • Oppurtunity to funk up enemy's CP.
  • Pretty looks.
Tools used:
GIMP, Pyspades map editor, Voxed.

Since I suspect walking around is hard enough, I wanted a version without gaps. Also there is a slight caveat in the push mode script. This means I had to work-around it. The "gapless" version still has one gap therefor. I have an idea for another work-around. It's a problem with the spawn location once something is over it.
Scripts needed to play as intended: push (+map_extensions), build_protect. There is one txt that should work with all map versions. I definitely think the map can improve, but I'm feeling a bit unwell ATM.
If anything, I hope I have provided an inspiring concept.

Currently working on:
No maps.

Re: [PUSH] Z-Fighting

Posted: Sat Mar 16, 2013 1:21 pm
by Silnius
Hey nice concept, i don't know how it will be playable,
Do the map is protected ?
Cause grief after; and i don't think it's possible at the moment to protect the map

Edit : I don't like the mini map Blue_Normal

Re: [PUSH] Z-Fighting

Posted: Sat Mar 16, 2013 1:28 pm
by Cajun Style
There's some grief protection at some places assisted by the protect script.

Re: [PUSH] Z-Fighting

Posted: Sat Mar 16, 2013 1:29 pm
by Silnius
Which one ?
Did you actually tested the map with Push script + protection ?

Re: [PUSH] Z-Fighting

Posted: Sat Mar 16, 2013 1:38 pm
by Cajun Style
Mainly the upper area is protected. See that red bar? That's indestructible.
Yes, I have tested it. I have decided to trade some grief protection for making the map more difficult. Maybe that was a very bad trade-off Green_Septic

Re: [PUSH] Z-Fighting

Posted: Sat Mar 16, 2013 2:12 pm
by Silnius
Okay, so, you tried your map with push script, + protected area on a server?

How did you protect it ?

Re: [PUSH] Z-Fighting

Posted: Sat Mar 16, 2013 2:49 pm
by danhezee
Protection of the map comming soon to a push script near you.

Re: [PUSH] Z-Fighting

Posted: Mon Mar 18, 2013 3:58 am
by Handles
Oh danhezee... You forgot the
Green_Sunglasses1
at the end of that^ post.
Green_Sunglasses1

Re: [PUSH] Z-Fighting

Posted: Mon Mar 18, 2013 9:58 am
by rakiru
Cajun Style wrote:
3D-dimensional

Re: [PUSH] Z-Fighting

Posted: Mon Mar 18, 2013 8:51 pm
by VladVP
rakiru wrote:
Cajun Style wrote:
3D-dimensional
Image

Re: [PUSH] Z-Fighting

Posted: Tue Mar 26, 2013 11:06 pm
by Silnius
Do you try the map on the server ? Or do a server is hosting it ? I would like to see how is the game with this kind of map

Re: [PUSH] Z-Fighting

Posted: Fri Mar 29, 2013 3:04 pm
by TB_
Silnius wrote:
Do you try the map on the server ? Or do a server is hosting it ? I would like to see how is the game with this kind of map

The staircases gets griefed, nobody gets up, everyone quits the server.

Re: [PUSH] Z-Fighting

Posted: Fri Mar 29, 2013 7:23 pm
by Cajun Style
Ah, thanks. I feared that.

Re: [PUSH] Z-Fighting

Posted: Fri Mar 29, 2013 7:52 pm
by Silnius
Yep, so the map is not protected at all :< (yet ?)

Re: [PUSH] Z-Fighting

Posted: Sat Mar 30, 2013 1:37 am
by TB_
Yeah, creating the staircase with god blocks would easily fix that problem :)