[PUSH] Z-Fighting
Posted: Sat Mar 16, 2013 1:14 pm
Version 0.3a download
Version 0.3a gapless download

Ace of Spades Z! <insert>Power up moaning</insert>
Map for push mode. Submission for contest.

Rationale:
GIMP, Pyspades map editor, Voxed.
Since I suspect walking around is hard enough, I wanted a version without gaps. Also there is a slight caveat in the push mode script. This means I had to work-around it. The "gapless" version still has one gap therefor. I have an idea for another work-around. It's a problem with the spawn location once something is over it.
Scripts needed to play as intended: push (+map_extensions), build_protect. There is one txt that should work with all map versions. I definitely think the map can improve, but I'm feeling a bit unwell ATM.
If anything, I hope I have provided an inspiring concept.
Currently working on:
No maps.
Version 0.3a gapless download

Ace of Spades Z! <insert>Power up moaning</insert>
Map for push mode. Submission for contest.

Rationale:
- Radical concept.
- All the enemies are in shooting range all the time.
- Multiple ways to achieve end-goal.
- Main challenge is getting cover, not shooting the enemy.
- 3D path to walk.
- Protected spawn area.
- Islands for purposes.
- Overview.
- Many blocks to mine.
- Sufficient pre-made cover.
- Sufficient grief protection.(!)
- Consistent spawn location. (!)(See below.)
- Oppurtunity to funk up enemy's CP.
- Pretty looks.
GIMP, Pyspades map editor, Voxed.
Since I suspect walking around is hard enough, I wanted a version without gaps. Also there is a slight caveat in the push mode script. This means I had to work-around it. The "gapless" version still has one gap therefor. I have an idea for another work-around. It's a problem with the spawn location once something is over it.
Scripts needed to play as intended: push (+map_extensions), build_protect. There is one txt that should work with all map versions. I definitely think the map can improve, but I'm feeling a bit unwell ATM.
If anything, I hope I have provided an inspiring concept.
Currently working on:
No maps.
