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December 21 2012

Posted: Thu Dec 06, 2012 7:19 am
by Bobby Lemain
My first map!.... sort of.

First off, the name of the map is supposed to reflect the end of the Mayan calendar, and the once glorious city is now in a post-apocalyptic state. The idea for this map came from Hallway and Pinpoint.

I took 20thCenturyTown, used an autotyper to unleash my hobbled "no streak needed" airstrike script on the entire map for 15 minutes, used Voxed to make the grey water channel flat and more obvious a path, semi flattened the destroyed terrain, changed the spawn points, changed the base locations, moved the intel locations to the center to induce a war in the middle of the map, and made a description mentioning the end of the world and the intel being the cure for a Mayan Plague...

I'll let the picture do the talking.
screen 2012.png
screen 2012.png (485.8 KiB) Viewed 6703 times
I hope you like it!

edit: As soon as a mod updates the zip file, it'll have this in the corner!

Image

Change the text file to this:
Code: Select all
name = 'December 21 2012'
version = '0.95'
author = 'Bobby Lemain, Someone, and Dany0'
description = 'A fresh take on 20thCenturyTown, incorporating a center-focused battle over the two remaining cures for the Doomsday Mayan Plague, and the ability to flank the opposing team by walking through the ruins of what the world once was on this tragic day.'

protected = ["A1","B1","C1","A4","H4"]

# script
from pyspades.constants import *
import random

def get_entity_location(team, entity_id):
    if entity_id == BLUE_FLAG:
        return (255, 252, 60)
    if entity_id == GREEN_FLAG:
        return (255, 249, 60)
    if entity_id == BLUE_BASE:
        return (80, 256, 60)
    if entity_id == GREEN_BASE:
        return (430, 252, 60)

def get_spawn_location(connection):
    if connection.team is connection.protocol.blue_team:
        y = random.randrange(252,253)
        return (55, y, 61)
    if connection.team is connection.protocol.green_team:
        y = random.randrange(247,252)
        return (455, y, 61)
That protects the BuildandShoot banner ad in the corner as well as the two spawns.

Re: December 21 2012

Posted: Thu Dec 06, 2012 3:48 pm
by MKU
Pretty cool.

Re: December 21 2012

Posted: Thu Dec 06, 2012 7:56 pm
by cheesebubble
*Le thumbs up*

Re: December 21 2012

Posted: Fri Dec 07, 2012 1:27 am
by danhezee
I added the updated map

Re: December 21 2012

Posted: Sat Dec 08, 2012 11:53 am
by luke.t
wow thats a good map

Re: December 21 2012

Posted: Tue Dec 11, 2012 12:39 am
by Turner
This map is epic

Re: December 21 2012

Posted: Tue Dec 11, 2012 3:07 am
by Priok
nice, I was waiting for somebody to make a destroyed city map. it looks awesome, good work dude

Re: December 21 2012

Posted: Fri Jan 04, 2013 12:40 pm
by Morakra
Looks really good! I like that concept.